The researchers behind SIGGRAPH 2019 Technical Paper “Visual Knitting Machine Programming” share details of the project.
ACM SIGGRAPH Blog
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Conferences
Leading With Story: The Making of ‘The Ostrich Politic’
14 November 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Students
Student creator Mohammad Houhou shares behind-the-scenes stories for “The Ostrich Politic” and offers the full short film and new making-of featurette.
Enter SIGGRAPH Asia 2019’s ‘Dream Zone,’ a Magical Place of Digital Imagery
11 November 2019 • by SIGGRAPH AsiaConferences
Held for the first time in Australia at the Brisbane Convention and Exhibition Centre from 17-20 November, SIGGRAPH Asia 2019 expects 10,000 attendees this weekend.
Project Nira: Fostering Collaboration in 3D Design
6 November 2019 • by SIGGRAPH ConferencesArt, Conferences, Mobile, Production, Real-Time
Nira promotes collaboration, tracking, and organization for artists and designers sharing their 3D assets.
How Smart Is Your Smartphone?
31 October 2019 • by SIGGRAPH ConferencesConferences, Mobile, Research
See what’s next in smartphone innovation with a roundup of three SIGGRAPH 2019 Technical Papers, including advances for photography, gaming, and more.
Flex in VR With the ‘Beach Body Bros’
30 October 2019 • by SIGGRAPH ConferencesConferences, Film, Virtual Reality
Tyler Hurd’s “Beach Body Bros” uses VR to bring users an enjoyable, enlightening, and fun experience.
Beyond Our Senses… How Technology Makes Us Superhuman
28 October 2019 • by Danielle BelkoAugmented Reality, Conferences, Emerging Technologies, Interactive Techniques
SIGGRAPH 2020 Emerging Technologies Chair Danielle Belko explores the ways in which technology can make the impossible possible.
SIGGRAPH Spotlight: Episode 30 – Tim Sweeney and the Metaverse
25 October 2019 • by SIGGRAPH ConferencesConferences, Gaming, Industry Leaders
Image Credit: Epic Games For the first time, SIGGRAPH Spotlight presents a live, in-session recording from the annual conference in North America. Tune in to hear Tim Sweeney (founder and CEO, Epic Games) during his SIGGRAPH 2019 Talk, “THRIVE: Foundational Principles...
Scientific Visualization in Game Engines: Get to Know the 2019 Undergrad Student Research Winner
17 October 2019 • by SIGGRAPH ConferencesConferences, Research, Students
Jasmine Shih shares how she developed “Interactive Cinematic Scientific Visualization in Unity 3D,” the winning undergraduate project at the 2019 ACM Student Research Competition.
Transforming Shadows, Transforming Self
16 October 2019 • by SIGGRAPH ConferencesArt, Conferences, Design, Graphics, Interactive Techniques
A real shadow has infinite resolution. Discover how one SIGGRAPH 2019 team turned real optical shadows into fragmented, textured, and immersed projection graphics for Fragment Shadow.
Seeing SIGGRAPH From All Sides With David Kasik
15 October 2019 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques
After first attending SIGGRAPH 44 years ago, David Kasik shares his experience as an author, teacher, volunteer, and attendee.
Demoscene: The Underground Art of Real-time
14 October 2019 • by SIGGRAPH AsiaConferences
Find out more about Demoscene, SIGGRAPH Asia 2019’s newest program, and discover what you can expect to see when it debuts this November.