SIGGRAPH sits down with Stephen Lombardi, research scientist at Facebook Reality Labs, to talk about his team’s SIGGRAPH 2021 Technical Paper, “Mixture of Volumetric Primitives for Efficient Neural Rendering”.
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Limitations Are the New Normal
8 December 2021 • by SIGGRAPH ConferencesAnimation, Art, Augmented Reality, Conferences, Film, Interactive Techniques
Asavari Kumar shares her struggle of familial connections and reliance on digital communications during the pandemic through AR film “A New Normal”.
SIGGRAPH Spotlight: Episode 50.2 – The Future of Production with Larry Cutler
26 November 2021 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Film, Graphics, Production, Software, Virtual Reality
SIGGRAPH Spotlight is looking toward the future – of production that is. SIGGRAPH 2021 Production Sessions Chair, John Kalaigian, spoke with two incredible guests this month on their current projects and where they see the future of production going.
SIGGRAPH Spotlight: Episode 50.1 – The Future of Production with Alex Popescu
19 November 2021 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Film, Graphics, Production
SIGGRAPH Spotlight is focusing on the future of production this month. SIGGRAPH 2021 Production Sessions Chair, John Kalaigian, spoke with two incredible guests on their current projects and where they see the future of production going.
Using Biosignals to Memorialize Beloved Animals
18 November 2021 • by SIGGRAPH ConferencesArt, Conferences, Data, Interactive Techniques, Research, Students
We are gathered here today to discuss “ReMember” and how it uses audiovisual effects to create memorials for pet owners’ companion animals.
Teaching Artists to Code
9 November 2021 • by SIGGRAPH ConferencesArt, Education, Graphics
Santiago Echeverry shares an approach to teaching code to artists. Learn how his methods are inspiring students to be passionate about coding.
The Magic Behind Spatial Control in AR
2 November 2021 • by SIGGRAPH ConferencesAugmented Reality, Awards, Conferences, Graphics, Interactive Techniques, Research
Creator Daiki Taniguchi shares insights on the features involved in making “Garage: GPU Particle-based AR Content for Futuristic Experiences”.
SIGGRAPH Spotlight: Episode 49 – Sergio Pablos on Building an Animation Studio
29 October 2021 • by SIGGRAPH ConferencesAnimation, Business, Conferences, Film, Industry Leaders
SIGGRAPH Spotlight breaks format this month to re-air a conversation between SIGGRAPH 2021 Special Projects Chair and VFX/Animation Journalist Ian Failes (befores & afters) and Sergio Pablos (founder, The SPA Studios). The session “How to Build an Animation...
The Terror in the Transformation: The VFX of Pennywise
28 October 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
Animation Supervisor of the of the box-office film “It”, Yvon Jardel took us through the process of developing Pennywise and how he found the terror in the transformation.
The Search for Realism in Holographic Displays
21 October 2021 • by SIGGRAPH ConferencesEmerging Technologies, Research, Students
SIGGRAPH sits down with Aaron Demolder, a research engineer and doctorate candidate, to discuss his first place-winning research on holographic displays.
Silicon Valley’s Computer History Museum Aspires to Build a Better World
14 October 2021 • by SIGGRAPH ConferencesConferences, Graphics, Software
Time to shape a better future. Discover all the Computer History Museum has contributed to date and what it has planned for future collections and events.
‘I am AI’ Seeks to Make Video Conferencing Better
12 October 2021 • by SIGGRAPH ConferencesAwards, Conferences, Industry Leaders, Real-Time
Learn more about NVIDIA’s “I am AI”, a new deep learning-based system that allows anyone to synthesize animated digital avatars for video conferencing.











