ACM SIGGRAPH Blog

Tag

Virtual Reality

Virtual > Reality: VR Village at SIGGRAPH 2016

Virtual > Reality: VR Village at SIGGRAPH 2016

​Immersive and Interactive Procedure-Training Simulator for High-Risk Power-Line Maintenance © 2016 Eduardo Zilles Borba, Marcio Cabral, Andre Montes, Olavo Belloc,Marcelo Zuffo: Universidade de São Paulo As the premier conference showcasing cutting-edge computer...

Highlights: SIGGRAPH 2016 Courses

Highlights: SIGGRAPH 2016 Courses

Image credit: Geometric and Discrete Path Planning for Interactive Virtual Worlds © 2016  Marcelo Kallmann, University of California, Merced; Mubbasir Kapadia, Rutgers University SIGGRAPH 2016 attendees can expect to discover the computer graphics and interactive...

Preview: SIGGRAPH 2016 First-time Exhibitors

Preview: SIGGRAPH 2016 First-time Exhibitors

SIGGRAPH 2016 is excited to announce that this year's Exhibition will be showcasing a large number of first-time exhibitors in 2016. Exhibitors are expected to showcase the latest in virtual reality (VR) and immersive technology, motion capture, rendering software,...

VR: Where Everything Is New, Or Old, Or Both!

VR: Where Everything Is New, Or Old, Or Both!

ACM guest blogger and Research Vice President at Gartner and self-proclaimed SIGGRAPH junkie Brian Blau shares his POV on the evolution of Virtual Reality and its intersection with SIGGRAPH conferences over the years. I’ll admit it straight away, I’m a SIGGRAPH junkie...

This is the Narrative: Games at the Crossroads of Art and Tech

This is the Narrative: Games at the Crossroads of Art and Tech

Image credit: “The Order: 1886” courtesy of Ready at Dawn SIGGRAPH 2016 Games Committee Member Juan Miguel de Joya shares his perspective on the hottest trends in games and the future of game development. To catch up with him and fellow developers during SIGGRAPH...

Virtual Reality: All Grown Up and Part of Real-Time Live!

Virtual Reality: All Grown Up and Part of Real-Time Live!

Image credit: "A Boy and His Kite" courtesy of Epic Games After years of predictions that Virtual Reality (VR) was not commercially viable, the technology has made a surging comeback and is the darling of venture capitalists and experience-hungry consumers alike. VR...

Coming Soon to a Virtual Environment Near You

Coming Soon to a Virtual Environment Near You

Image: Real Virtuality: Immersive Explorer. Courtesy of Sylvain Chagué, Fondation Artanim; Bart Kevelham, Fondation Artanim VR Village Chair Denise Quesnel shares her take of the evolution of virtual reality, from curiosity to commercial viability. The VR Village at...

That’s a Wrap – Highlights from SIGGRAPH 2015

That’s a Wrap – Highlights from SIGGRAPH 2015

The collaboration between the graphics, art and technologies always brings out the new, the exciting and the inspired. At SIGGRAPH 2015, various disciplines and interests intersected at the “Xroads of Discovery.” Throughout the year, the conference and program chairs...

Up Close with SIGGRAPH 2015 VR Village Contributors

Up Close with SIGGRAPH 2015 VR Village Contributors

image: Cardboard Car Crash, Vincent McCurley, National Film Board of Canada Vincent McCurley, National Film Board of Canada We had an opportunity to connect with these contributors to the new VR Village at SIGGRAPH 2015: Vincent McCurley, National Film Board of...

The VR Village at SIGGRAPH 2015

The VR Village at SIGGRAPH 2015

Image credit: Earth Encounter - Brandon Laatsch,Stress Level Zero and Miles Perkins, Jaunt Inc. The VR Village is a new program being introduced at SIGGRAPH 2015, co-chaired by myself and Denise Quesnel from the Emily Carr University of Art + Design. Our goal is to...

Trailer Spotlight: Real-Time Live! and Studio

Trailer Spotlight: Real-Time Live! and Studio

Image: "A Boy and His Kite" Gavin Moran and Nick Penwarden, Epic Games SIGGRAPH 2015 is just days away and we have two final trailers to share before the best and brightest in computer graphics and interactive techniques converge 9-13, August in downtown L.A.!...