The Studio at SIGGRAPH 2016 will explore altered reality, the virtual made physical, and creations that cross these spaces. Open every day of the conference (24–28 July in Anaheim, CA), the Studio gives attendees hands-on opportunities to create physical objects,...
ACM SIGGRAPH Blog
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Virtual Reality
Live! at SIGGRAPH 2016: An Interactive, Real-Time Extravaganza
30 June 2016 • by SIGGRAPH ConferencesGaming, Interactive Techniques, Real-Time, Virtual Reality
Adam © 2016 Unity Technologies SF The SIGGRAPH Real-Time Live! program is an event where attendees can both experience and celebrate outstanding recent achievements in interactive visuals. Each demonstration selected represents creators who are pushing the...
Virtual > Reality: VR Village at SIGGRAPH 2016
21 June 2016 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Virtual Reality
Immersive and Interactive Procedure-Training Simulator for High-Risk Power-Line Maintenance © 2016 Eduardo Zilles Borba, Marcio Cabral, Andre Montes, Olavo Belloc,Marcelo Zuffo: Universidade de São Paulo As the premier conference showcasing cutting-edge computer...
Highlights: SIGGRAPH 2016 Courses
9 June 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Graphics, Virtual Reality
Image credit: Geometric and Discrete Path Planning for Interactive Virtual Worlds © 2016 Marcelo Kallmann, University of California, Merced; Mubbasir Kapadia, Rutgers University SIGGRAPH 2016 attendees can expect to discover the computer graphics and interactive...
Preview: SIGGRAPH 2016 First-time Exhibitors
31 May 2016 • by SIGGRAPH ConferencesAugmented Reality, Business, Conferences, Hardware, Software, Virtual Reality
SIGGRAPH 2016 is excited to announce that this year's Exhibition will be showcasing a large number of first-time exhibitors in 2016. Exhibitors are expected to showcase the latest in virtual reality (VR) and immersive technology, motion capture, rendering software,...
VR: Where Everything Is New, Or Old, Or Both!
17 March 2016 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Emerging Technologies, Interactive Techniques, Virtual Reality
ACM guest blogger and Research Vice President at Gartner and self-proclaimed SIGGRAPH junkie Brian Blau shares his POV on the evolution of Virtual Reality and its intersection with SIGGRAPH conferences over the years. I’ll admit it straight away, I’m a SIGGRAPH junkie...
This is the Narrative: Games at the Crossroads of Art and Tech
15 March 2016 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Gaming, Real-Time, Virtual Reality
Image credit: “The Order: 1886” courtesy of Ready at Dawn SIGGRAPH 2016 Games Committee Member Juan Miguel de Joya shares his perspective on the hottest trends in games and the future of game development. To catch up with him and fellow developers during SIGGRAPH...
Virtual Reality: All Grown Up and Part of Real-Time Live!
3 March 2016 • by SIGGRAPH ConferencesConferences, Real-Time, Virtual Reality
Image credit: "A Boy and His Kite" courtesy of Epic Games After years of predictions that Virtual Reality (VR) was not commercially viable, the technology has made a surging comeback and is the darling of venture capitalists and experience-hungry consumers alike. VR...
Coming Soon to a Virtual Environment Near You
13 January 2016 • by SIGGRAPH ConferencesConferences, Virtual Reality
Image: Real Virtuality: Immersive Explorer. Courtesy of Sylvain Chagué, Fondation Artanim; Bart Kevelham, Fondation Artanim VR Village Chair Denise Quesnel shares her take of the evolution of virtual reality, from curiosity to commercial viability. The VR Village at...
That’s a Wrap – Highlights from SIGGRAPH 2015
13 August 2015 • by SIGGRAPH ConferencesAnimation, Art, Augmented Reality, Conferences, Emerging Technologies, Virtual Reality, Visual Effects
The collaboration between the graphics, art and technologies always brings out the new, the exciting and the inspired. At SIGGRAPH 2015, various disciplines and interests intersected at the “Xroads of Discovery.” Throughout the year, the conference and program chairs...
Up Close with SIGGRAPH 2015 VR Village Contributors
12 August 2015 • by SIGGRAPH ConferencesConferences, Virtual Reality
image: Cardboard Car Crash, Vincent McCurley, National Film Board of Canada Vincent McCurley, National Film Board of Canada We had an opportunity to connect with these contributors to the new VR Village at SIGGRAPH 2015: Vincent McCurley, National Film Board of...
The VR Village at SIGGRAPH 2015
5 August 2015 • by ACM SIGGRAPHAugmented Reality, Conferences, Gaming, Interactive Techniques, Simulation, Virtual Reality
Image credit: Earth Encounter - Brandon Laatsch,Stress Level Zero and Miles Perkins, Jaunt Inc. The VR Village is a new program being introduced at SIGGRAPH 2015, co-chaired by myself and Denise Quesnel from the Emily Carr University of Art + Design. Our goal is to...