Real World vs. AR-based Environments
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
In this Technical Papers preview, learn how a team from George Mason University has developed real-world AR environments.
Niloy Mitra and Michael Gaebler discuss the effect of virtual reality on emotion as well as VR research trends on the horizon.
This article offers an overview to help you understand which research fits in which program at SIGGRAPH. May the (submission) odds be ever in your favor!
SIGGRAPH Over Coffee is a monthly Instagram Live series that peels back the curtain on both volunteering with SIGGRAPH and careers in computer graphics and interactive techniques.
ACM SIGGRAPH Blog editors reflect on the year’s most-read stories. Thanks for another great year, readers!
SIGGRAPH sits down with Stephen Lombardi, research scientist at Facebook Reality Labs, to talk about his team’s SIGGRAPH 2021 Technical Paper, “Mixture of Volumetric Primitives for Efficient Neural Rendering”.
Dance into ChoreoMaster, the latest research project from NetEase Games AI Lab which offers a production-ready dance motion synthesis system.
Dive into the AI techniques this SIGGRAPH 2021 Technical Papers research team took to their adversarial imitation learning approach for animation.
Go behind the research of SIGGRAPH 2020’s “Towards Occlusion-aware Multifocal Displays”, which introduces a novel ConeTilt method for VR display.
For the latest episode of SIGGRAPH Spotlight, experts tackle the history of deepfake technology through how deepfakes are being used today.