Researcher Masaki Iwabuchi discusses his SIGGRAPH 2020 Poster on COVID-19 quarantine challenges, “Wanderlust into (y)our past: Mediating Intimacy for Prosocial Coexisting With Your Loved One in Home Quarantine.”
ACM SIGGRAPH Blog
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Research
SIGGRAPH Spotlight: Episode 38 – Game On
9 September 2020 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Design, Gaming, Graphics, Production, Research, Visual Effects
Top row, left to right: Arthur Brussee, Daniel Cornel, Carlos Gonzalez-OchoaBottom row, left to right: Neal Kaviratna, Artem Kovalovs Thinking Beyond the Latest in Game Technology In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Chair...
How Google Is Making Streamable Light Field Video a Reality
25 August 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques, Research, Technical Papers, Virtual Reality
Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.
An AI Method That Could Make Art Easier for Everyone
13 August 2020 • by SIGGRAPH ConferencesArt, Conferences, Research
Hear from Minghao Li, of PAII Inc., as he shares more about SIGGRAPH 2020 Posters selection “GAN-based AI Drawing Board for Image Generation and Colorization”, which enables the creation of pictures or paintings.
‘Cacophonic Choir’, the Sounds of Survivors’ Stories
12 June 2020 • by SIGGRAPH ConferencesArt, Conferences, Design, Real-Time
The “Cacophonic Choir” team breaks down how they use machine learning to demonstrate the effect of the mass media on sexual assault survivors’ stories.
The Big Picture: Translating Complex Math Into Easy-to-understand Graphics
9 June 2020 • by SIGGRAPH ConferencesConferences, Research, Technical Papers
A team of computer scientists from Carnegie Mellon University (CMU) has developed a new tool to tackle this problem and is sharing it at SIGGRAPH 2020.
Interacting With AI ‘Inside the Classification Cube’
5 May 2020 • by SIGGRAPH ConferencesArt, Conferences, Research
Go behind the scenes of SIGGRAPH 2020 Art Papers selection “Inside the Classification Cube: An Intimate Interaction With an AI System.” Researcher Avital Meshi shares how she explored one of society’s most frequently asked questions using artificial intelligence.
The Impact of Sound on Surroundings
21 April 2020 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Design, Interactive Techniques, Virtual Reality
Victoria Vesna explores the process and challenges for her SIGGRAPH 2019 installation, “Noise Aquarium,” and how artists and researchers can pivot their work to adjust to COVID-19.
Mirror Therapy: Redesigned in VR
14 April 2020 • by SIGGRAPH ConferencesAdaptive Technology, Research, Students, Virtual Reality
The research team behind SIGGRAPH 2019 Poster “Virtual Reality Mirror Therapy Rehabilitation for Post-Stroke Patients” shares how the work turns traditional mirror therapy into VR.
Take Note: 5 Notable Women in Science
18 March 2020 • by SIGGRAPH ConferencesIndustry Leaders, Research
SIGGRAPH celebrates Women’s History Month (U.S.) by honoring the accomplishments of five female leaders in science and technology.
Top 10 SIGGRAPH Stories of 2019
2 January 2020 • by ACM SIGGRAPHACM SIGGRAPH, Conferences
Our editors reflect on a banner year of stories with a roundup of 2019’s “most read” news from the ACM SIGGRAPH Blog.
Building a More Intuitive Interface for Machine Knitting
19 November 2019 • by SIGGRAPH ConferencesConferences, Design, Programming & Scripting, Research
The researchers behind SIGGRAPH 2019 Technical Paper “Visual Knitting Machine Programming” share details of the project.