‘True growth doesn’t happen in a vacuum’: Domee Shi Discusses Directing, Drawing, and More
Pixar Animation Studios Director Domee Shi sits down with SIGGRAPH to share the best career advice she’s received to date and more.
Pixar Animation Studios Director Domee Shi sits down with SIGGRAPH to share the best career advice she’s received to date and more.
Before digital special effects in video and film were done with pots, there was analog computer animation.
A team of Electronic Arts engineers walk through how they developed Swish, a first-of-its-kind cloth simulation tool used to create “Madden NFL 21”.
SIGGRAPH caught up with VFX Supervisor Kyle Odermatt to capture answers to community-submitted questions from a Production Session on “Raya and the Last Dragon.”
Sony Pictures Imageworks Senior Animator Ere Santos (“Spider-Verse”) shares his career journey to date and the passion that fuels his approach.
SIGGRAPH talks with Purnendu about his team’s SIGGRAPH 2021 Labs project, “Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators.”
One of SIGGRAPH 2021’s most popular Production Sessions, we caught up with VFX Supervisor Mike Lasker of Netflix and Sony Pictures Imageworks’ “The Mitchells vs. The Machines”.
“Twenty Something”, “Le Retour des Vagues”, “Les larmes de la Seine”, and “Only a Child” emerge as winners of the highly anticipated SIGGRAPH Asia 2021 Computer Animation Festival. Don’t miss the screenings live or online 14–17 December.
Santiago Echeverry shares an approach to teaching code to artists. Learn how his methods are inspiring students to be passionate about coding.
SIGGRAPH Spotlight breaks format this month to re-air a conversation between SIGGRAPH 2021 Special Projects Chair and VFX/Animation Journalist Ian Failes (befores & afters) and Sergio Pablos (founder, The SPA Studios). The session “How to Build an Animation Studio” was … Continued