Go behind the scenes of SIGGRAPH 2020 Art Papers selection “Inside the Classification Cube: An Intimate Interaction With an AI System.” Researcher Avital Meshi shares how she explored one of society’s most frequently asked questions using artificial intelligence.
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‘Homeostasis’ and Human Interference
30 April 2020 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Data, Design, Graphics, Interactive Techniques, Visual Effects
In SIGGRAPH 2020 Art Gallery selection, “Homeostasis,” Emil Polyak uses complex coding and development to narrate the human impact on climate change, as told by data.
Educators Share Tips for Remote Teaching
23 April 2020 • by SIGGRAPH ConferencesEducation, Students
Educators in the SIGGRAPH community share how they are utilizing technology and fostering engagement among students in a remote, virtual environment.
The Impact of Sound on Surroundings
21 April 2020 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Design, Interactive Techniques, Virtual Reality
Victoria Vesna explores the process and challenges for her SIGGRAPH 2019 installation, “Noise Aquarium,” and how artists and researchers can pivot their work to adjust to COVID-19.
Challenging Times Widen the Digital Divide
16 April 2020 • by JoAnne GreenEducation, Students
JoAnne Green, of the University of Pittsburgh, shares resources for educators during COVID-19 and insight on the digital divide in the U.S.
Mirror Therapy: Redesigned in VR
14 April 2020 • by SIGGRAPH ConferencesAdaptive Technology, Research, Students, Virtual Reality
The research team behind SIGGRAPH 2019 Poster “Virtual Reality Mirror Therapy Rehabilitation for Post-Stroke Patients” shares how the work turns traditional mirror therapy into VR.
Outlook: The Present and Future of Partner Conferences
9 April 2020 • by Diana ArellanoACM SIGGRAPH, Graphics, Industry Leaders, Interactive Techniques
The ACM SIGGRAPH External Relations Committee highlights how partner conferences this spring are overcoming planning challenges amid COVID-19 and what you can look forward to from each.
Vuforia Chalk — Telemedicine for the Industry
7 April 2020 • by Jon PeddieAugmented Reality, Business, Interactive Techniques
PTC is offering its remote assistance tool, Vuforia Chalk, for free to help manufacturers during the COVID-19 crisis. Jon Peddie Research shares product info.
Real-time, Ray Tracing, and Level Ex
24 March 2020 • by SIGGRAPH ConferencesConferences, Gaming, Real-Time, Virtual Reality
Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.
Take Note: 5 Notable Women in Science
18 March 2020 • by SIGGRAPH ConferencesIndustry Leaders, Research
SIGGRAPH celebrates Women’s History Month (U.S.) by honoring the accomplishments of five female leaders in science and technology.
Creating the Killer Content in ‘Mortal Kombat 11’
5 March 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Gaming, Visual Effects
The team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements.
The Future of Human-Robot Communication
3 March 2020 • by SIGGRAPH ConferencesConferences, Programming & Scripting, Research, Simulation, Virtual Reality
Mark Murnane, researcher at UMBC, discusses a recent project, the process behind teaching robots to learn from human interaction, and what’s to come.











