Behind ‘Terra Mars’ With Weili Shi
14 May 2019 • by SIGGRAPH ConferencesArt, Conferences, Research
Rendering of the western hemisphere of "Terra Mars" generation 65, centered at the enormous canyon system Valles Marineris, also featuring some or Mar's tallest mountains. (© Weili Shi. Clouds texture credit: NASA) "Terra Mars: When Earth Shines on Mars through AI's...
SIGGRAPH Spotlight: Episode 23 – Evolution of AR
10 May 2019 • by SIGGRAPH ConferencesAugmented Reality, Industry Leaders
Voice of VR’s Kent Bye gets behind the mic once more to lead a SIGGRAPH Spotlight podcast discussion on augmented reality alongside Paul Reynolds (Torch 3d Inc.) and Ali Heston (Magic Leap).
Building a Diverse, Inclusive Future for ACM SIGGRAPH
7 May 2019 • by ACM SIGGRAPHACM SIGGRAPH
Discover the organization’s vision for its Diversity and Inclusion Committee and what you can expect from the SIGGRAPH 2019 Diversity and Inclusion Summit.
How Ubisoft Re-created Notre Dame for ‘Assassin’s Creed Unity’
2 May 2019 • by SIGGRAPH ConferencesArt, Conferences, Design, Gaming, Production
Originally published on Ubiblog in 2014, we’ve resurrected an interview with Caroline Miousse in which she recaps how the team re-created Paris’ Notre Dame.
Meet the Juror: Darin Grant
30 April 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders, Production, Visual Effects
We’re bringing the SIGGRAPH 2019 juries to you starting with Darin Grant of Animal Logic.
Facebook Reality Labs and the Quest to Connect People
25 April 2019 • by SIGGRAPH ConferencesConferences, Research, Virtual Reality
Discover how a team of researchers out of Pittsburgh is working to create authentic social presence through machine learning in virtual reality.
People of SIGGRAPH: Taos Whittaker
23 April 2019 • by ACM SIGGRAPHACM SIGGRAPH, Industry Leaders, Students
Originally published as an ACM SIGGRAPH Member Profile, this Q&A with Taos Whittaker spotlights a young professional who’s been working with the conference since 2015.
Contribute to What You Love: An Interview With the 2018 Student Research Graduate Winner
18 April 2019 • by SIGGRAPH ConferencesConferences, Research
We caught up with SIGGRAPH 2018 first-place graduate winner Seungbae Bang to learn about his project and experience in Vancouver.
Using Technology to Relieve Stress
16 April 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Data, Education, Gaming, Graphics, Hardware, Virtual Reality
April is National Stress Awareness Month and SIGGRAPH is shining a spotlight on the importance of de-stressing… and how technology can help!
Seeing Things That Aren’t There — How Augmented Reality Will Change Our Lives
9 April 2019 • by Jon PeddieAugmented Reality, Industry Leaders
Preview the book ‘Augmented Reality: Where We Will All Live’ and discover key AR features developers are focusing on.
Physics Forests: Using Machine Learning for Real-time Fluid Simulation
4 April 2019 • by SIGGRAPH ConferencesConferences, Real-Time
What makes machine learning and real-time graphics a winning combination? The team behind SIGGRAPH 2017’s Physics Forests explains.
Candidate Slate Announcement – 2019 ACM SIGGRAPH Election
2 April 2019 • by ACM SIGGRAPHACM SIGGRAPH, Industry Leaders
The new bylaw changes, voted in last year by the ACM SIGGRAPH membership, have gone into effect, and the resulting slate proposed by the Nominations Committee reflects those changes. Those new bylaw changes are as follows: All elected positions will be director...











