Reflecting on 48, Preparing for 49: SIGGRAPH 2022
9 September 2021 • by SIGGRAPH ConferencesConferences
Today, we unveil the SIGGRAPH 2022 conference website and share a preview of what participants can expect from the hybrid event.
‘Replacements (Penggantian)’ Celebrates Roots, Time, and Change
7 September 2021 • by SIGGRAPH ConferencesConferences, Film, Virtual Reality
SIGGRAPH sits down with 2021 VR Theater Best in Show award winner Jonathan Hagard to discuss the film “Replacements (Penggantian).”
Extended Q&A: The Visual Effects and Virtual Production of ‘The Mandalorian’
2 September 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Production, Visual Effects
Lucasfilm's "The Mandalorian", season two, exclusively on Disney+ © 2020Lucasfilm Ltd. & TM. All Rights Reserved. On Friday, 13 August, the SIGGRAPH 2021 conference hosted a team from ILM for the Production Session “ILM Presents: The Visual Effects & Virtual...
Standardizing Color on LED Walls: A Virtual Production Solution
1 September 2021 • by SIGGRAPH ConferencesConferences, Film, Production
Learn how “Colour-managed LED Walls for Virtual Production” transforms filmmaking through a closer look at this SIGGRAPH 2021 Talk from DNEG.
Exploring Nature as a Resource in Virtual Reality
24 August 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
Justin and Amber Johnson discuss their SIGGRAPH 2021 Groovy Graphics Assignment, “Photogrammetry for a Virtual Reality Nature Scene.”
Extra, Extra, Read All About SIGGRAPH 2021
20 August 2021 • by SIGGRAPH ConferencesConferences
ACM SIGGRAPH Blog editors round up some of the biggest stories out of the SIGGRAPH 2021 virtual conference.
Real-time Shines on a Global Scale at SIGGRAPH 2021
11 August 2021 • by SIGGRAPH ConferencesConferences, Real-Time
Can’t get enough of real-time tech? Check out this recap of the SIGGRAPH 2021 Real-Time Live! event, a fan-favorite among conference participants.
Cyberspaces and Braindances in ‘Cyberpunk 2077’
10 August 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Production
Members of the CD PROJEKT RED team share the inspiration behind the design of cyberspaces, insight into the development of braindances, and what they hope players and developers alike take away from “Cyberpunk 2077.”
What Twentysomethings, Adulting, and Pixar’s Newest SparkShort Have in Common
9 August 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
“Twenty Something” Director Aphton Corbin shares more about the project, which premieres today as part of the SIGGRAPH 2021 Electronic Theater and launches on Disney+ on 10 September.
Going Virtual ‘In Good Company’: Industry Talks for Educators
5 August 2021 • by ACM SIGGRAPH Education CommitteeACM SIGGRAPH, Education, Industry Leaders
The ACM SIGGRAPH Education Committee is excited to announce the expansion of their educator-focused “In Good Company” offerings.
11 Things You Can’t Miss During SIGGRAPH 2021
4 August 2021 • by SIGGRAPH ConferencesConferences
Still undecided about joining the SIGGRAPH 2021 action? Already registered and overwhelmed with where to start watching? We’re here for you! This list spotlights content you can’t miss during the live week, 9–13 August.
‘TeraFoils’ Research Advances Design and Fabrication of Holograms
3 August 2021 • by SIGGRAPH ConferencesConferences, Design, Graphics, Research
Discover the background and development of SIGGRAPH 2021 Posters research project “TeraFoils: Design and Rapid Fabrication Techniques for Binary Holographic Structures in the Terahertz Region.”