ACM SIGGRAPH Blog

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Virtual Reality

Coming Soon to a Virtual Environment Near You

Coming Soon to a Virtual Environment Near You

Image: Real Virtuality: Immersive Explorer. Courtesy of Sylvain Chagué, Fondation Artanim; Bart Kevelham, Fondation Artanim VR Village Chair Denise Quesnel shares her take of the evolution of virtual reality, from curiosity to commercial viability. The VR Village at...

SIGGRAPH 2016: Contribute Your Content

SIGGRAPH 2016: Contribute Your Content

SIGGRAPH has always celebrated the synergy of art, science, and technology through a passion for graphics, interactivity, enhanced realities, games, mobile, robotics, visualization, and any other area where creative convergences occur. For more than 40 years, our...

Noteworthy News You May Have Missed from SIGGRAPH 2015

Noteworthy News You May Have Missed from SIGGRAPH 2015

Amid all of the education, demonstrations, and networking at SIGGRAPH 2015, chances are you missed something worth discovering. Not to worry! SIGGRAPH 2015 received plenty of media attention and we've rounded up of some of the most noteworthy news items and stories to...

That’s a Wrap – Highlights from SIGGRAPH 2015

That’s a Wrap – Highlights from SIGGRAPH 2015

The collaboration between the graphics, art and technologies always brings out the new, the exciting and the inspired. At SIGGRAPH 2015, various disciplines and interests intersected at the “Xroads of Discovery.” Throughout the year, the conference and program chairs...

Up Close with SIGGRAPH 2015 VR Village Contributors

Up Close with SIGGRAPH 2015 VR Village Contributors

image: Cardboard Car Crash, Vincent McCurley, National Film Board of Canada Vincent McCurley, National Film Board of Canada We had an opportunity to connect with these contributors to the new VR Village at SIGGRAPH 2015: Vincent McCurley, National Film Board of...

The VR Village at SIGGRAPH 2015

The VR Village at SIGGRAPH 2015

Image credit: Earth Encounter - Brandon Laatsch,Stress Level Zero and Miles Perkins, Jaunt Inc. The VR Village is a new program being introduced at SIGGRAPH 2015, co-chaired by myself and Denise Quesnel from the Emily Carr University of Art + Design. Our goal is to...

SIGGRAPHITTI Issue 4: Real-Time Live!, Art Gallery, Talks, Panels

SIGGRAPHITTI Issue 4: Real-Time Live!, Art Gallery, Talks, Panels

PIRANESI © 2015 Adam Lowe and Alice Angossini, Factum Arte SIGGRAPHITTI is the official newsletter for the North American SIGGRAPH Conference, an annual five-day interdisciplinary educational experience of the latest computer graphics and interactive techniques. Sign...

Immerse Yourself in the VR Village

Immerse Yourself in the VR Village

Debuting in 2015, The VR Village is a virtual screening room for cutting-edge Virtual Reality (VR), Augmented Reality (AR) and immersive media programming. Participants will experience content in a variety of ways, including stand-up/sit-down VR and tabletop AR,...

The Evolution of ‘WOW’

The Evolution of ‘WOW’

I will never forget that Christmas morning when I got my very first real-time graphics interactive system. It was an Atari 2600 and as soon as the long metal power switch was flicked to the "on" position, my jaw dropped. All I could say was “WOW.” I was enchanted by...

SIGGRAPH 2014 Posts Studio Preview Video

Now you can take an early tour of the wonderful content in this year's SIGGRAPH Studio - a collaborative working environment where the latest technologies and brightest minds come together to learn, experiment, and create. Attendees of the SIGGRAPH Studio explore wide...

Q&A With SIGGRAPH 2014 Emerging Technologies Chair Thierry Frey

Q&A With SIGGRAPH 2014 Emerging Technologies Chair Thierry Frey

"Physical Painting With a Digital Paintbrush" First off, how many submissions did you get this year and how many were accepted?  We received almost 90 submissions and accepted 24. We also have an additional two curated pieces. One of these received the SIGGRAPH...