image credit: Fully Automatic ID Mattes With Support for Motion Blur and Transparency by Jonah Friedman and Andrew C. Jones, Psyop
SIGGRAPH 2015 presents work by some of the brightest minds in computer graphics and interactive techniques. Posters are a great way for these individuals to share research that is hot off their hard drives. Through this program, presenters are given a forum to showcase fresh ideas and solutions to old problems and/or completely new discoveries, which is invaluable to many of the student researchers who take part.
New for SIGGRAPH 2015: Posters will be displayed as ePosters. Instead of traditional paper, this year’s Posters will be featured on digital displays throughout the week. Attendees will be able to quickly review the full range of posters on 10 kiosks in the Los Angeles Convention Center.
As usual, in Poster sessions, attendees can converse with authors about their research and achievements. Each poster is scheduled for a 25-minute presentation and attendees are encouraged to take advantage of these sessions by making connections with the next generation of SIGGRAPH minds.
Sessions are scheduled for Sunday and Tuesday-Thursday from 12:15 p.m. – 1:30 p.m.
Here is a quick snapshot of what this year’s ePosters have to offer SIGGRAPH attendees:
ExPixel FPGA: Multiplex Hidden Imagery for HDMI Video Sources
Hisataka Suzuki and Akihiko Shirai, Kanagawa Institute of Technology; Rex Hsieh, Carnegie Mellon University; Ryotaro Tsuda, Kanagawa Institute of Technology
Prototype hardware based on FPGA that combines the inputs of two HDMI sources in real time into multiplex hidden imagery. The system works in any kind of HDMI and can be operated with ease from the user side.
ExPixel FPGA: Multiplex Hidden Imagery for HDMI Video Sources © 2015 Hisataka Suzuki and Akihiko Shirai,
Kanagawa Institute of Technology; Rex Hsieh, Carnegie Mellon University; Ryotaro Tsuda, Kanagawa Institute of Technology
Dynamic Fur on Mobile Using Textured Offset Surfaces
Shaohui Jiao, Xiaofeng Tong, Qiang Li, and Wenlong Li, Intel Corporation
A novel method — textured offset surfaces (TOS) — to enable realistic and real-time fur rendering and animation on mobile platforms. Various user interactions for manipulating furry surfaces can be implemented with TOS. Dynamic fur with high visual quality is demonstrated on both Android and iOS mobile systems.
Dynamic Fur on Mobile Using Textured Offset Surfaces © 2015 Shaohui Jiao, Xiaofeng Tong, Qiang Li, and Wenlong Li, Intel Corporation
Continuous Circular Scribble Art
Chun-Chia Chiu, Yi-Hsiang Lo, Wei-Ting Ruan, Cheng-Han Yang, Ruen-Rone Lee, and Hung-Kuo Chu, National Tsing Hua University
A systematic approach to automatically synthesize scribble art with respect to an input image by a single continuous circular scribble. The results are similar to the artworks, which use circular scribbles to imitate the shape, features, and luminance differences created by skilled artists.
Fully Automatic ID Mattes With Support for Motion Blur and Transparency
Jonah Friedman and Andrew C. Jones, Psyop
A fully automatic system for providing ID mattes with full support for transparency, motion blur, and depth of field using a minimal set of rendered images. (See image at the top of this post.)
Don’t miss the upgraded Posters program at SIGGRAPH 2015. Register now!
I really like the TOS fur rendering. It will allow for a whole new range of interactive apps.