"Crow: The Legend" © 2018 Baobab Studios As contributors to both the SIGGRAPH 2018 Production Sessions and Virtual, Augmented & Mixed Reality programs, Baobab Studios’ creative visionaries behind "Crow: The Legend" know a bit about storytelling. Larry Cutler...
ACM SIGGRAPH Blog
Category
Interactive Techniques
SIGGRAPH Spotlight: Episode 18 – Augmented Reality with Niantic, Inc.
3 August 2018 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Gaming, Industry Leaders, Interactive Techniques, Mobile
In this week's episode of SIGGRAPH Spotlight, SIGGRAPH 2018 Virtual, Augmented & Mixed Reality Chair Pol Jeremias-Vila (Pixar Animation Studios) sits down with Niantic, Inc.’s Diana Hu (lead, augmented reality engineering) and Niniane Wang (senior director,...
A Virtual Room of Your Own: IKEA Immerse at Real-Time Live!
26 July 2018 • by SIGGRAPH ConferencesConferences, Interactive Techniques, Production, Real-Time, Virtual Reality
The creators of IKEA Immerse discuss the SIGGRAPH 2019 Real-Time Live! project and how they’re using technology to help the retailer.
Experiential Wonderlands: The Experience Hall and Immersive Pavilion at SIGGRAPH 2018
12 July 2018 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Interactive Techniques
Image: AutoFocals: Gaze-Contingent Eyeglasses for Presbyopes, courtesy Nitish Padmanaban, Robert Konrad, and Gordon Wetzstein, Stanford University An exciting change to SIGGRAPH 2018 is reflective of a larger shift taking place in the industry: the rapid...
How VR Evolved From a ‘Stagnant Technology’
26 April 2018 • by SIGGRAPH ConferencesConferences, Industry Leaders, Interactive Techniques, Virtual Reality
Dr. Wayne Carlson walks through VR’s move from concept to reality and SIGGRAPH’s role in its evolution Wayne Carlson, Ph.D., is something of a historian of computer graphics and interactive techniques. Actively engaged in computer graphics since the early days,...
SIGGRAPH Spotlight: Episode 14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga
20 April 2018 • by SIGGRAPH ConferencesAugmented Reality, Gaming, Industry Leaders, Interactive Techniques, Real-Time, Virtual Reality
SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor,...
#SIGGRAPHchat: The Future of Storytelling
19 April 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Graphics, Interactive Techniques, Research, Virtual Reality, Visual Effects
Join SIGGRAPH for our first #SIGGRAPHchat of 2018 on Thursday, 26 April, at 2 pm ET (1 pm CT, 11 am PT) on Twitter. We will be using the hashtag #SIGGRAPHchat and our topic will be the future of storytelling. If you're a part of the storytelling experience, whether...
SIGGRAPH 2018 and FlyOver Canada: Behind the Themed Entertainment Contest
1 February 2018 • by SIGGRAPH ConferencesConferences, Design, Graphics, Interactive Techniques, Simulation, Software
The SIGGRAPH 2018 conference has teamed up with FlyOver Canada to bring the community a Themed Entertainment Contest, inviting creators to develop content specific to the FlyOver Canada Theatre System. The system supports motion, mist, and wind effects. The contest...
The Studio at SIGGRAPH 2018
25 January 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Interactive Techniques
Nik Aberle is the Studio Chair for SIGGRAPH 2018. Here, he shares his thoughts on his hopes for this interactive and collaborative part of the conference, which will place 12-16 August 2018 in Vancouver, British Columbia. If you are interested in being a part of the...
SIGGRAPH Asia 2017: Thailand Insider
23 November 2017 • by SIGGRAPH ConferencesConferences, Graphics, Interactive Techniques
By Jessica Sommerville SIGGGRAPH Asia 2017 is fast approaching, and those who will be attending may be curious about this year’s host city Bangkok. We at the ACM SIGGRAPH International Resources Committee are here to help. Surapong Lertsithichai (but you can call him...
SIGGRAPH 2018 Submissions: What You Should Know
21 November 2017 • by SIGGRAPH ConferencesConferences, Interactive Techniques, Research, Virtual Reality
"At SIGGRAPH 2018, we invite you to be a part of history in the making as we celebrate our 45th conference and the innovation that has always been at the core of SIGGRAPH. It is no accident that our theme this year is 'Generations.' Over the years, a long legacy of...
SIGGRAPH Spotlight: Episode 6 – Pixar’s Ed Catmull and Tony DeRose
27 October 2017 • by SIGGRAPH ConferencesConferences, Industry Leaders, Interactive Techniques, Research
This week on SIGGRAPH Spotlight, SIGGRAPH 2018 Technical Papers Chair Mathieu Desbrun is joined by Ed Catmull (co-founder, Pixar Animation Studios; president, Pixar and Walt Disney Animation Studios) and Tony DeRose (senior scientist, Pixar Animation Studios) to talk...