With special thanks to photographers John Fujii and Jim Hagarty Photography as well as the efforts of Student Volunteers. [gallery...
ACM SIGGRAPH Blog
Category
Gaming
The Battle Begins: Play Feuding Cities at SIGGRAPH 2016
27 July 2016 • by SIGGRAPH ConferencesConferences, Gaming, Interactive Techniques, Mobile
Feuding Cities in the SIGGRAPH 2016 Studio offers attendees at SIGGRAPH 2016 an opportunity to compete in a physical and digital game throughout the conference week. Attendees join one of the two cities – Takal or Matusa – and create assets for a physical game,...
The Studio at SIGGRAPH 2016: Explore the Virtual Made Physical
12 July 2016 • by SIGGRAPH ConferencesArt, Conferences, Emerging Technologies, Gaming, Virtual Reality
The Studio at SIGGRAPH 2016 will explore altered reality, the virtual made physical, and creations that cross these spaces. Open every day of the conference (24–28 July in Anaheim, CA), the Studio gives attendees hands-on opportunities to create physical objects,...
Exhibits at SIGGRAPH 2016 – A Global Marketplace
5 July 2016 • by SIGGRAPH ConferencesConferences, Gaming, Graphics, Hardware, Interactive Techniques, Mobile, Software, Virtual Reality
The Exhibition at SIGGRAPH 2016 has attracted leading companies from around the world that showcase cutting edge innovations in computer graphics and interactive techniques. A truly global representation of exhibitors will be on hand 26-28 July in Anaheim to talk with...
Live! at SIGGRAPH 2016: An Interactive, Real-Time Extravaganza
30 June 2016 • by SIGGRAPH ConferencesGaming, Interactive Techniques, Real-Time, Virtual Reality
Adam © 2016 Unity Technologies SF The SIGGRAPH Real-Time Live! program is an event where attendees can both experience and celebrate outstanding recent achievements in interactive visuals. Each demonstration selected represents creators who are pushing the...
Enjoy the Appiest of Hours at SIGGRAPH 2016
28 June 2016 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Gaming, Graphics, Mobile, Virtual Reality
Battle Z © 2016 Fangwei Lee, Realiteer Corp. Akshay Agarwal is the SIGGRAPH 2016 Appy Hour chair and sat down with us to share the latest developments. SIGGRAPH 2016 (S2016): What is Appy Hour? Akshay Agarwal (AA): Appy Hour is a program at SIGGRAPH 2016 where...
Highlights: SIGGRAPH 2016 Courses
9 June 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Graphics, Virtual Reality
Image credit: Geometric and Discrete Path Planning for Interactive Virtual Worlds © 2016 Marcelo Kallmann, University of California, Merced; Mubbasir Kapadia, Rutgers University SIGGRAPH 2016 attendees can expect to discover the computer graphics and interactive...
Join the SIGGRAPH Games Chat
19 May 2016 • by SIGGRAPH ConferencesBusiness, Conferences, Gaming, Mobile
Join SIGGRAPH for our first-ever Twitter chat on Wednesday, 25 May, at 11 am PT. We will be using the hashtag #SIGGRAPHchat and our topic will be games, including game trends, mobile gaming and career advice. You'll also get a peek at some of the games-related content...
Meet Juan Miguel de Joya
31 March 2016 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Gaming
photo: Juan Miguel de Joya (r) with Paulo Machado (l) and a student volunteer at SIGGRAPH 2015. This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Juan Miguel de Joya is a member of the SIGGRAPH 2016 Games Committee. He was also the Poster's...
This is the Narrative: Games at the Crossroads of Art and Tech
15 March 2016 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Gaming, Real-Time, Virtual Reality
Image credit: “The Order: 1886” courtesy of Ready at Dawn SIGGRAPH 2016 Games Committee Member Juan Miguel de Joya shares his perspective on the hottest trends in games and the future of game development. To catch up with him and fellow developers during SIGGRAPH...
Between Two ‘Feuding Cities’ Lives Transition Spaces
19 January 2016 • by SIGGRAPH ConferencesConferences, Design, Gaming, Interactive Techniques, Software, Virtual Reality
By Gerry Derksen Transition spaces in the context of the “city” are central to the Studio concept at the upcoming SIGGRAPH 2016 conference. The spaces that form between the virtual and the physical world blur and change as we construct and demolish in a game we are...
The VR Village at SIGGRAPH 2015
5 August 2015 • by ACM SIGGRAPHAugmented Reality, Conferences, Gaming, Interactive Techniques, Simulation, Virtual Reality
Image credit: Earth Encounter - Brandon Laatsch,Stress Level Zero and Miles Perkins, Jaunt Inc. The VR Village is a new program being introduced at SIGGRAPH 2015, co-chaired by myself and Denise Quesnel from the Emily Carr University of Art + Design. Our goal is to...