This week on SIGGRAPH Spotlight, SIGGRAPH 2018 Technical Papers Chair Mathieu Desbrun is joined by Ed Catmull (co-founder, Pixar Animation Studios; president, Pixar and Walt Disney Animation Studios) and Tony DeRose (senior scientist, Pixar Animation Studios) to talk...
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The Mill and Epic Games Push Real-time Boundaries With ‘The Human Race’
23 October 2017 • by SIGGRAPH ConferencesConferences, Industry Leaders, Production, Real-Time
In August, SIGGRAPH attendees were treated to an epic Real-Time Live! presentation that featured some of the greatest achievements in real-time graphics from the previous year, including 2017 Best Real-Time Graphics and Interactivity award winner “The Human Race,” a...
Behind the Research: Light Field Imaging with Robert Twomey
17 October 2017 • by SIGGRAPH ConferencesArt, Conferences, Industry Leaders, Research
This summer, for the first time ever, the North American SIGGRAPH conference awarded a "Best Art Paper" prize to one of the candidates within the Art Papers program. The winning paper was "Transforming the Commonplace through Machine Perception: Light Field Synthesis...
SIGGRAPH Spotlight: Episode 5 – Animation in Asia with Juck Somsaman
13 October 2017 • by ACM SIGGRAPHAnimation, Conferences, Industry Leaders
Image credit: © All rights reserved bkmagazine.com In the latest edition of the SIGGRAPH Spotlight podcast, ACM SIGGRAPH International Resources Committee member Rebecca Ko (founder, Rooftop Animation) sits down with SIGGRAPH Asia 2017 Computer Animation Festival...
Faces of SIGGRAPH: Sarah Rust
10 October 2017 • by ACM SIGGRAPHACM SIGGRAPH, Conferences
This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Sarah Rust is a computer scientist living in North Carolina. 1. What do you do, and how long have you been doing it? I am a Computer Scientist. I've been in school at the University of...
2018 Conference Chair Roy C. Anthony Talks Future
22 September 2017 • by Roy C. AnthonyACM SIGGRAPH, Conferences, Industry Leaders
image credit: Tourism Vancouver Back in 1974, a group of artistically and technically inclined professionals got together at the first Special Interest Group GRAPHics conference. And the, now 45, annual SIGGRAPH conferences that have followed continue to shape our...
The Garage at SIGGRAPH 2017
14 September 2017 • by SIGGRAPH ConferencesConferences, Hardware, Software, Virtual Reality, Visual Effects
The SIGGRAPH Garage, an area within the SIGGRAPH 2017 Exhibition that harkened back to a time when start-up technology companies were often built in someone’s garage, debuted this year to recognize the many new startup companies entering the industry. Using...
Who’s Who: SIGGRAPH 2017 Award Winners
15 August 2017 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Conferences, Emerging Technologies, Film, Industry Leaders, Real-Time, Research
Image source: Twitter It has been a big, amazing year for art, research, and technology and SIGGRAPH 2017 was there to award it all. Find out who won our top honors and learn more about the projects below. ACM SIGGRAPH Awards The ACM SIGGRAPH Awards program recognizes...
5 Post-conference Debrief Tips
10 August 2017 • by Alexander BryantACM SIGGRAPH, Conferences, Students
It’s always unfortunate when the annual SIGGRAPH conference comes to a close, but it is important to take time to reflect, regroup, recharge, and reconnect in order to best capitalize on our experiences and observations in the name of both personal and professional...
That’s a Wrap: SIGGRAPH 2017 Photo Recap
8 August 2017 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences
A very special thanks to photographers John Fujii and Kyle Espeleta Photography as well as the efforts of our SIGGRAPH 2017 Student Volunteers. [gallery size="medium" link="file"...
SIGGRAPH 2017 Honors Emerging Technology and Innovation
4 August 2017 • by SIGGRAPH ConferencesConferences, Gaming, Graphics, Interactive Techniques, Research, Virtual Reality, Visual Effects
Photo courtesy John Fujii for SIGGRAPH 2017 SIGGRAPH 2017, the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques, has concluded in Los Angeles with over 16,500 attendees from around...
SIGGRAPH 2017 News You Need to Know
2 August 2017 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Augmented Reality, Conferences, Interactive Techniques, Production, Real-Time, Virtual Reality, Visual Effects
With all of the chances to discover new research, learn new methods, or experience new technologies, it's highly likely you missed something that is worth a second look. Not to worry! Below is our mid-week round up of SIGGRAPH 2017 noteworthy stories from the heart of...











