With special thanks to photographers John Fujii and Jim Hagarty Photography as well as the efforts of Student Volunteers. [gallery...
ACM SIGGRAPH Blog
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SIGGRAPH Conferences
The Battle Begins: Play Feuding Cities at SIGGRAPH 2016
27 July 2016 • by SIGGRAPH ConferencesConferences, Gaming, Interactive Techniques, Mobile
Feuding Cities in the SIGGRAPH 2016 Studio offers attendees at SIGGRAPH 2016 an opportunity to compete in a physical and digital game throughout the conference week. Attendees join one of the two cities – Takal or Matusa – and create assets for a physical game,...
Dare to Do Mighty Things: Z. Nagin Cox at SIGGRAPH 2016
26 July 2016 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Emerging Technologies, Industry Leaders, Research, Virtual Reality
On day two of the SIGGRAPH 2016 conference, attendees — both physical and virtual — heard from Keynote and NASA Jet Propulsion Laboratory (NASA JPL) Spacecraft Operations Engineer Z. Nagin Cox who shared stories from her interplanetary robotic missions, including that...
SIGGRAPH 2016: Tips for First-Time Attendees
21 July 2016 • by SIGGRAPH ConferencesAnimation, Art, Augmented Reality, Conferences, Film, Virtual Reality, Visual Effects
photo credit: "Submergence," courtesy of Anthony Rowe, Gaz Bushell, Liam Birtles, Chris Bennewith, Oliver Brown - Squidsoup Whether you're in animation, research, production development, fine arts and design, or games, SIGGRAPH 2016 has something for everyone. The...
StudioXperience Broadcast Studio: Connecting You at SIGGRAPH 2016
19 July 2016 • by SIGGRAPH ConferencesConferences, Industry Leaders
The SIGGRAPH 2016 StudioXperience will connect you with a steady stream of innovators and key executives from industry-leading companies. This special attraction features an on-site Broadcast Studio, allowing attendees to see listen in, view, and - at times -...
A Conversation with SIGGRAPH 2016 Conference Chair Mona Kasra
18 July 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Graphics, Interactive Techniques, Virtual Reality
We're less than one week from the SIGGRAPH 2016 conference. Get ready for all the inspiration ahead and read on to find out some things you may not know about this year's gathering. SIGGRAPH 2016 (S2016): The job of conference chair for SIGGRAPH is certainly a big...
Meet SIGGRAPH 2016 Keynote Speaker: Z. Nagin Cox
13 July 2016 • by SIGGRAPH ConferencesConferences, Industry Leaders, Research, Simulation
SIGGRAPH is honored to have NASA Jet Propulsion Laboratory (NASA JPL) Spacecraft Operations Engineer, Z. Nagin Cox, as our SIGGRAPH 2016 keynote speaker. Mirroring the 2016 theme of “Render the Possibilities,” Cox’s body of work and experience has no limits. She has...
The Studio at SIGGRAPH 2016: Explore the Virtual Made Physical
12 July 2016 • by SIGGRAPH ConferencesArt, Conferences, Emerging Technologies, Gaming, Virtual Reality
The Studio at SIGGRAPH 2016 will explore altered reality, the virtual made physical, and creations that cross these spaces. Open every day of the conference (24–28 July in Anaheim, CA), the Studio gives attendees hands-on opportunities to create physical objects,...
A Festival for the World: Innovative Animation at SIGGRAPH 2016
7 July 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Visual Effects
Cosmos Laundromat © 2016 Blender Foundation When it comes to SIGGRAPH's Computer Animation Festival, there's always more than meets the eye. The leading annual festival for the world’s most innovative, accomplished, and amazing digital film and video creators, the...
Exhibits at SIGGRAPH 2016 – A Global Marketplace
5 July 2016 • by SIGGRAPH ConferencesConferences, Gaming, Graphics, Hardware, Interactive Techniques, Mobile, Software, Virtual Reality
The Exhibition at SIGGRAPH 2016 has attracted leading companies from around the world that showcase cutting edge innovations in computer graphics and interactive techniques. A truly global representation of exhibitors will be on hand 26-28 July in Anaheim to talk with...
Live! at SIGGRAPH 2016: An Interactive, Real-Time Extravaganza
30 June 2016 • by SIGGRAPH ConferencesGaming, Interactive Techniques, Real-Time, Virtual Reality
Adam © 2016 Unity Technologies SF The SIGGRAPH Real-Time Live! program is an event where attendees can both experience and celebrate outstanding recent achievements in interactive visuals. Each demonstration selected represents creators who are pushing the...
Enjoy the Appiest of Hours at SIGGRAPH 2016
28 June 2016 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Gaming, Graphics, Mobile, Virtual Reality
Battle Z © 2016 Fangwei Lee, Realiteer Corp. Akshay Agarwal is the SIGGRAPH 2016 Appy Hour chair and sat down with us to share the latest developments. SIGGRAPH 2016 (S2016): What is Appy Hour? Akshay Agarwal (AA): Appy Hour is a program at SIGGRAPH 2016 where...