The SIGGRAPH 2020 Committee shares some gift ideas for toys you can feel good about giving to the young learners in your life.
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Meet the Juror: Silvia Olivas
29 November 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
SIGGRAPH 2019 Computer Animation Festival Electronic Theater Juror Silvia Olivas shares how she stays inspired and so much more.
How to Use Deep Learning in Character Posing
26 November 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Software
Take an in-depth look at Cascadeur, a contributor to the SIGGRAPH 2019 Studio, and learn more about the development and use of its AutoPosing tool.
8 Creative Books to Inspire a Career in Computer Graphics
21 November 2019 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques
Members of the SIGGRAPH 2020 Committee share books that have inspired and fueled their careers in computer graphics and interactive techniques.
Building a More Intuitive Interface for Machine Knitting
19 November 2019 • by SIGGRAPH ConferencesConferences, Design, Programming & Scripting, Research
The researchers behind SIGGRAPH 2019 Technical Paper “Visual Knitting Machine Programming” share details of the project.
Leading With Story: The Making of ‘The Ostrich Politic’
14 November 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Students
Student creator Mohammad Houhou shares behind-the-scenes stories for “The Ostrich Politic” and offers the full short film and new making-of featurette.
Project Nira: Fostering Collaboration in 3D Design
6 November 2019 • by SIGGRAPH ConferencesArt, Conferences, Mobile, Production, Real-Time
Nira promotes collaboration, tracking, and organization for artists and designers sharing their 3D assets.
How Smart Is Your Smartphone?
31 October 2019 • by SIGGRAPH ConferencesConferences, Mobile, Research
See what’s next in smartphone innovation with a roundup of three SIGGRAPH 2019 Technical Papers, including advances for photography, gaming, and more.
Flex in VR With the ‘Beach Body Bros’
30 October 2019 • by SIGGRAPH ConferencesConferences, Film, Virtual Reality
Tyler Hurd’s “Beach Body Bros” uses VR to bring users an enjoyable, enlightening, and fun experience.
SIGGRAPH Spotlight: Episode 30 – Tim Sweeney and the Metaverse
25 October 2019 • by SIGGRAPH ConferencesConferences, Gaming, Industry Leaders
Image Credit: Epic Games For the first time, SIGGRAPH Spotlight presents a live, in-session recording from the annual conference in North America. Tune in to hear Tim Sweeney (founder and CEO, Epic Games) during his SIGGRAPH 2019 Talk, “THRIVE: Foundational Principles...
Scientific Visualization in Game Engines: Get to Know the 2019 Undergrad Student Research Winner
17 October 2019 • by SIGGRAPH ConferencesConferences, Research, Students
Jasmine Shih shares how she developed “Interactive Cinematic Scientific Visualization in Unity 3D,” the winning undergraduate project at the 2019 ACM Student Research Competition.
Transforming Shadows, Transforming Self
16 October 2019 • by SIGGRAPH ConferencesArt, Conferences, Design, Graphics, Interactive Techniques
A real shadow has infinite resolution. Discover how one SIGGRAPH 2019 team turned real optical shadows into fragmented, textured, and immersed projection graphics for Fragment Shadow.