Academy Sci-Tech Awards: The SIGGRAPH Connection

From the facial animation heralded in “Benjamin Button,” to the destruction of cities in “Transformers,” and the sculptural artistry of the characters in “Pacific Rim” and the “Avengers,” much of the effects on screen are computer generated — and this … Continued

‘Feast’worthy Tips for Creative Thinkers

Image Credit: Feast © 2014 Disney After keeping it a secret for so long, Oscar-winning Director Patrick Osborne and VFX Supervisor Josh Staub of Walt Disney Animation Studios visited us at SIGGRAPH 2014 to talk “Feast,” both as a Computer … Continued

ACM SIGGRAPH Selects 2018 Conference Chair

ACM SIGGRAPH announced the selection of Roy C. Anthony, Research & Innovation with Christie, as the SIGGRAPH 2018 Conference Chair. Anthony, who chaired the Production Sessions at SIGGRAPH 2014 in Vancouver this past August, has been an active member and … Continued

Art Papers Chair Victoria Szabo Shares What Makes the Program and SIGGRAPH Special

SIGGRAPH 2015 Art Papers Chair Victoria Szabo explains the important role of artists and draws attention to what this unique program offers the community at large. Reminder: Art Papers submissions are due 22:00 UTC/GMT, 27 January 2015. What is your … Continued

SIGGRAPH Keynote Speaker Joi Ito on the Intersections of Creativity

SIGGRAPH is honored to have MIT Media Lab Director (and TED speaker) Joichi “Joi” Ito as our SIGGRAPH 2015 keynote speaker. Mirroring the 2015 theme of “Xroads of Discovery,” Mr. Ito’s body of work and experience spans the science, academic … Continued

Q&A: DreamWorks Animation Experts Talk ‘How to Train Your Dragon 2’

SIGGRAPH 2014 sat down after DreamWorks Animation Presents: The Growth of “How To Train Your Dragon 2” for a quick Q&A with panelists on their process. Q: Which part of the animation process on How To Train Your Dragon 2 … Continued

SIGGRAPH 2014 Chair Dave Shreiner’s CGW Interview!

Tell us about yourself on a personal level. I grew up in a technology-isolated backwater in central Pennsylvania, where computers weren’t particularly available.  I became interested in computer graphics as a wee lad when I encountered a 2D-vector motorcycle jumping … Continued

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