ACM SIGGRAPH Blog

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Virtual Reality

Regional Snapshot: Computer Graphics in South America

Regional Snapshot: Computer Graphics in South America

Image of Bear Story: courtesy of PunkRobot Animation Studio. By Jessica Sommerville In this fourth installment of our series of regional snapshots, we focus on the climate of the CG industry within South America. Cristián Freire, a Chilean independent animator and...

See, Touch, Learn: Emerging Technologies at SIGGRAPH 2017

See, Touch, Learn: Emerging Technologies at SIGGRAPH 2017

Image: Touch Hologram in Mid-Air, courtesy IMMERSION  The Emerging Technologies Program at SIGGRAPH 2017 lets you interact with surprising experiences that move beyond digital tradition, blur the boundaries between art and science, and transform social assumptions....

Laval Virtual Winner ‘Real Baby’ to Showcase at SIGGRAPH 2017

Laval Virtual Winner ‘Real Baby’ to Showcase at SIGGRAPH 2017

At Laval Virtual's 19th Annual Conference, SIGGRAPH 2017 Emerging Technologies Chair Jeremy Kenisky presented a special prize to competition winner “Real Baby – Real Family.” The "Real Baby" project creates an age controllable VR avatar from 2D face images, and was...

My Take on the Future of VR

My Take on the Future of VR

photo by John Fujii © 2015 ACM SIGGRAPH As I sat down to write this, I reflected on a story I wrote exactly one year ago for the ACM SIGGRAPH blog and how the state of virtual reality (VR) has evolved over the past 12 months. At this time last year, I was mainly...

How Google Made Its First VR Film, ‘Pearl’

How Google Made Its First VR Film, ‘Pearl’

SIGGRAPH 2016 may have come and gone, but as awards season continues, we cannot get enough of the details behind some of the most buzzed-about projects. Google's "Pearl" from esteemed director Patrick Osbourne continues to make waves and it is easy to see why. Watch...

SIGGRAPH Asia 2016 – A Recap

SIGGRAPH Asia 2016 – A Recap

SIGGRAPH Asia 2016 successfully concluded its ninth edition, which brought together some of the biggest names and organizations in the computer graphics and interactive techniques industry. Held from 5 to 8 December 2016 at The Venetian Macao, Asia’s premier graphics,...

7 Last-minute VR Gifts for a Tech Enthusiast

7 Last-minute VR Gifts for a Tech Enthusiast

photo by John Fujii © 2016 ACM SIGGRAPH Still working on your holiday shopping list? If you're a last-minute gifter, here are my top, virtual reality-themed picks for fellow tech enthusiasts: Give the gift of curiosity and nostalgia Google Earth VR is free and every...

The Studio at SIGGRAPH 2016: Explore the Virtual Made Physical

The Studio at SIGGRAPH 2016: Explore the Virtual Made Physical

The Studio at SIGGRAPH 2016 will explore altered reality, the virtual made physical, and creations that cross these spaces. Open every day of the conference (24–28 July in Anaheim, CA), the Studio gives attendees hands-on opportunities to create physical objects,...

Live! at SIGGRAPH 2016: An Interactive, Real-Time Extravaganza

Live! at SIGGRAPH 2016: An Interactive, Real-Time Extravaganza

Adam © 2016 Unity Technologies SF The SIGGRAPH Real-Time Live! program is an event where attendees can both experience and celebrate outstanding recent achievements in interactive visuals. Each demonstration selected represents creators who are pushing the...

Virtual > Reality: VR Village at SIGGRAPH 2016

Virtual > Reality: VR Village at SIGGRAPH 2016

​Immersive and Interactive Procedure-Training Simulator for High-Risk Power-Line Maintenance © 2016 Eduardo Zilles Borba, Marcio Cabral, Andre Montes, Olavo Belloc,Marcelo Zuffo: Universidade de São Paulo As the premier conference showcasing cutting-edge computer...

Highlights: SIGGRAPH 2016 Courses

Highlights: SIGGRAPH 2016 Courses

Image credit: Geometric and Discrete Path Planning for Interactive Virtual Worlds © 2016  Marcelo Kallmann, University of California, Merced; Mubbasir Kapadia, Rutgers University SIGGRAPH 2016 attendees can expect to discover the computer graphics and interactive...