Transforming the Toy Industry
The team from GraphicsMiner provides a new solution to the toy industry, which is eco-friendly and user-friendly.
The team from GraphicsMiner provides a new solution to the toy industry, which is eco-friendly and user-friendly.
This project trains a generative adversarial network (GAN) to produce children’s drawings. It explicitly juxtaposes human creativity (the thousands of children’s drawings) with machine creativity (the GAN).
“Glimpse” is a sometimes safe, sometimes funny VR journey that will bring you on an emotional trip right to the heart of a relationship.
SIGGRAPH caught up with the team behind this assistive technology project to learn more about its development and how it contributes to the conversation around accessibility in the classroom.
Join Rajesh Sharma for a special three-part, free webinar series brought to you by SIGGRAPH University.
Celebrate the Technical Papers award winners and honorable mentions to get a taste of what to expect during SIGGRAPH 2022.
In this episode of SIGGRAPH Spotlight, VR Theater Director Yangos Hadjiyannis sits down with Félix Lajeunesse and Paul Raphaël, co-founders of Felix & Paul Studios, to discuss innovation in VR.
Researchers demonstrate an upper-body motion tracking-based technique to induce sense of embodiment (SoE) for people with reduced lower-body mobility and sensation (PRLMS) patients.
On Wednesday, 22 June, participate in a SIGGRAPH Now webinar featuring the team behind SIGGRAPH 2022 Immersive Pavilion project “Mixed Reality Collaboration for Complementary Working Styles.”
What can SIGGRAPH 2022 Student Volunteers expect to experience at the conference? Hear from the Student Volunteer Program Subcommittee and past SVs to best prepare to participate.