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Building a More Intuitive Interface for Machine Knitting
19 Nov 2019

Building a More Intuitive Interface for Machine Knitting

by SIGGRAPH Conferences | posted in: Conferences, Design, Programming & Scripting, Research | 0

The researchers behind SIGGRAPH 2019 Technical Paper “Visual Knitting Machine Programming” share details of the project.

3D printing, Call for Papers, Call for Submissions, Carnegie Mellon University, Knitting, Machine Knitting, Programming, Research, SIGGRAPH 2019, SIGGRAPH 2020, Technical Papers, University of Utah
How Smart Is Your Smartphone?
31 Oct 2019

How Smart Is Your Smartphone?

by SIGGRAPH Conferences | posted in: Conferences, Mobile, Research | 0

See what’s next in smartphone innovation with a roundup of three SIGGRAPH 2019 Technical Papers, including advances for photography, gaming, and more.

Android, Apple, Columbia University, Gaming, Google, Lens, Mobile, Photography, Portrait, Research, SIGGRAPH 2019, SIGGRAPH 2020, smartphones, Technical Papers, Technical Papers Program
Behind the Research: Making Collective Virtual Narrative
3 Oct 2019

Behind the Research: Making Collective Virtual Narrative

by SIGGRAPH Conferences | posted in: Art, Awards, Conferences, Research | 0

NYU Future Reality Lab’s Kris Layng and Ken Perlin discuss their Best in Show-winning Art Paper, “CAVE: Making Collective Virtual Narrative.”

Art, Art Papers, art research, Best Art Paper, Best in Show, CAVE, cave automatic virtual environment, CAVE VR, New York University, Research
25 Stories You Might Have Missed From SIGGRAPH 2019
8 Aug 2019

25 Stories You Might Have Missed From SIGGRAPH 2019

by SIGGRAPH Conferences | posted in: Animation, Art, Awards, Business, Conferences, Emerging Technologies, Film, Gaming, Graphics, Hardware, Interactive Techniques, Production, Real-Time, Research, Virtual Reality, Visual Effects | 1

Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.

Augmented Reality, Computer Animation Festival, Disney, GauGAN, Los Angeles, Los Angeles Convention Center, Marvel Studios, NASA, Netflix, News, NVIDIA, Pixar Animation Studios, Purl, Research, SIGGRAPH 2019, Spatial Computing, Technical Papers, Victoria Alonso, Virtual Reality
‘Why I Bring My Kids to SIGGRAPH,’ One Parent’s Journey
16 Jul 2019

‘Why I Bring My Kids to SIGGRAPH,’ One Parent’s Journey

by SIGGRAPH Conferences | posted in: Conferences, Education, Graphics, Interactive Techniques | 2

Bring your kids to SIGGRAPH for an eye-opening, hands-on opportunity to learn and create. Discover Mohamed Ebeida’s story.

children, Education, Educators, First Tech Challenge, Mohamed Ebedia, Production Sessions, Research, Robotics, SIGGRAPH 2017, SIGGRAPH 2019, STEAM
Meet the Juror: Ken Museth
25 Jun 2019

Meet the Juror: Ken Museth

by SIGGRAPH Conferences | posted in: Conferences, Industry Leaders, Research | 0

Ready to meet another SIGGRAPH 2019 juror? Find out more about Weta Digital’s Ken Museth, who helped select this year’s Technical Papers.

Careers, Juror Profile, Research, SIGGRAPH 2019, Technical Papers, Technical Papers Program, Weta Digital
Disrupting Design, One Seam at a Time
5 Jun 2019

Disrupting Design, One Seam at a Time

by SIGGRAPH Conferences | posted in: Conferences, Design, Research | 2

“Wallpaper Pattern Alignment Along Garment Seams” presents an interactive algorithm for automatically aligning repetitive patterns along garment seams — a previously time-consuming and expensive task in large-scale manufacturing…

fashion, garment design, patterns, Research, SIGGRAPH 2019, Switzerland
Facebook Reality Labs and the Quest to Connect People
25 Apr 2019

Facebook Reality Labs and the Quest to Connect People

by SIGGRAPH Conferences | posted in: Conferences, Research, Virtual Reality | 0

Discover how a team of researchers out of Pittsburgh is working to create authentic social presence through machine learning in virtual reality.

CPU, Facebook, Facebook Reality Labs, GPU, Machine Learning, NVIDIA, OpenGL, Research, SIGGRAPH 2018, Technical Papers, Virtual Reality, VR
Contribute to What You Love: An Interview With the 2018 Student Research Graduate Winner
18 Apr 2019

Contribute to What You Love: An Interview With the 2018 Student Research Graduate Winner

by SIGGRAPH Conferences | posted in: Conferences, Research | 0

We caught up with SIGGRAPH 2018 first-place graduate winner Seungbae Bang to learn about his project and experience in Vancouver.

ACM Student Research Competition, Posters, Research, SIGGRAPH 2018
Achieving Body Realism with ‘The Human Touch’
14 Mar 2019

Achieving Body Realism with ‘The Human Touch’

by SIGGRAPH Conferences | posted in: Animation, Conferences, Research | 0

What if there were a way to measure how objects, like clothing, wearables, or furniture, touch and interact with different parts of the human body?

3D printing, Dinesh K. Pai, Human, Research, Sensorimotor Systems Laboratory, SIGGRAPH 2018, Technical Papers, University of British Columbia, Vital Mechanics, Vital Mechanics Research

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