SIGGRAPH 2022 participants explored the latest technologies in art, immersive, and more in the Experience Hall.
ACM SIGGRAPH Blog
Tag
Emerging Technologies
How Center-of-gravity Can Change Flavor Perception
1 July 2021 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Hardware
From a thought on vacation to presenting at SIGGRAPH, The University of Tokyo’s Masaharu Hirose discusses 2021 Emerging Technologies project “Balanced Glass Design”.
SlideFusion: Enhancing the Wheelchair Experience With Eye Gaze Modality
8 July 2020 • by SIGGRAPH ConferencesConferences, Emerging Technologies
We sat down with the brain behind SIGGRAPH 2020 Emerging Technologies project SlideFusion, a novel, remote surrogacy wheelchair system that integrates implicit eye gaze modality communication between the wheelchair user and a remote operator.
Are Holographic 2D Images the Future of In-home AI?
13 January 2020 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Sony Corporation Display Device Engineer Tomoharu Nakamura shares how the team succeeded in fabricating a holographic screen that brings reality to 2D images.
An Innovative Way to Create and Control Sounds
2 August 2022 • by SIGGRAPH ConferencesConferences, Real-Time
The Hyper Drumhead is a novel digital musical instrument that allows for the visualization and manipulation of 2D sound waves in real time. SIGGRAPH 2022 participants will see it in action.
A Look Back at Past Emerging Technologies Submission ‘You’re In Control’
3 February 2021 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Former MIT graduate students Dan Aminzade and Hayes Raffle discuss their 2004 project, “You’re In Control”.
Mirror Therapy: Redesigned in VR
14 April 2020 • by SIGGRAPH ConferencesAdaptive Technology, Research, Students, Virtual Reality
The research team behind SIGGRAPH 2019 Poster “Virtual Reality Mirror Therapy Rehabilitation for Post-Stroke Patients” shares how the work turns traditional mirror therapy into VR.
Experience Hall: Where Does Your Project Fit?
8 January 2020 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Education, Emerging Technologies, Gaming, Interactive Techniques, Mobile, Software, Virtual Reality
A SIGGRAPH guide to submitting your work for consideration to be included in the conference Experience Hall.
Researchers Make Sense of Embodiment Available to All
30 June 2022 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Researchers demonstrate an upper-body motion tracking-based technique to induce sense of embodiment (SoE) for people with reduced lower-body mobility and sensation (PRLMS) patients.
Reinventing Recoloring With ‘Photo-Chromeleon’
14 October 2020 • by SIGGRAPH ConferencesConferences, Design, Emerging Technologies
The team behind the technology breaks down their process for developing SIGGRAPH 2020 Emerging Technologies selection “Photo-Chromeleon.”
Introducing SIGGRAPH Labs
30 January 2020 • by SIGGRAPH ConferencesConferences, Interactive Techniques
SIGGRAPH Labs Co-chair Forrest Lucas discusses the program’s SIGGRAPH 2020 debut, set for Washington, D.C. this summer. Formerly known as the SIGGRAPH Studio, the new venue will offer a chance for participants to experiment with technology in reimagined ways.
Beyond Our Senses… How Technology Makes Us Superhuman
28 October 2019 • by Danielle BelkoAugmented Reality, Conferences, Emerging Technologies, Interactive Techniques
SIGGRAPH 2020 Emerging Technologies Chair Danielle Belko explores the ways in which technology can make the impossible possible.