Hear from University of California, Merced’s Laxmi Pandey and Ahmed Sabbir Arif on their SIGGRAPH 2021 Posters research and how it contributes to accessible communication.
ACM SIGGRAPH Blog
Tag
Artificial Intelligence
Our Top 10 Most-read Blogs of 2021
30 December 2021 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Industry Leaders
ACM SIGGRAPH Blog editors reflect on the year’s most-read stories. Thanks for another great year, readers!
The Magic Behind Spatial Control in AR
2 November 2021 • by SIGGRAPH ConferencesAugmented Reality, Awards, Conferences, Graphics, Interactive Techniques, Research
Creator Daiki Taniguchi shares insights on the features involved in making “Garage: GPU Particle-based AR Content for Futuristic Experiences”.
Silicon Valley’s Computer History Museum Aspires to Build a Better World
14 October 2021 • by SIGGRAPH ConferencesConferences, Graphics, Software
Time to shape a better future. Discover all the Computer History Museum has contributed to date and what it has planned for future collections and events.
‘I am AI’ Seeks to Make Video Conferencing Better
12 October 2021 • by SIGGRAPH ConferencesAwards, Conferences, Industry Leaders, Real-Time
Learn more about NVIDIA’s “I am AI”, a new deep learning-based system that allows anyone to synthesize animated digital avatars for video conferencing.
‘Cangjie’s Poetry’: Beyond a Mere Visual Celebration
30 September 2021 • by SIGGRAPH ConferencesArt, Awards, Conferences
SIGGRAPH 2021 Art Gallery Best in Show award winners Weidi Zhang and Donghao Ren discuss “Cangjie’s Poetry”, an intelligent, multimodal system that interprets images to produce new symbols.
How ChoreoMaster Combines Cutting-edge AI and Graphics Technologies
29 September 2021 • by SIGGRAPH ConferencesConferences, Gaming, Research
Dance into ChoreoMaster, the latest research project from NetEase Games AI Lab which offers a production-ready dance motion synthesis system.
Exploring Nature as a Resource in Virtual Reality
24 August 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
Justin and Amber Johnson discuss their SIGGRAPH 2021 Groovy Graphics Assignment, “Photogrammetry for a Virtual Reality Nature Scene.”
Advancing Research in Adversarial Imitation Learning
27 May 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Research
Dive into the AI techniques this SIGGRAPH 2021 Technical Papers research team took to their adversarial imitation learning approach for animation.
SIGGRAPH Spotlight: Episode 42 – The Intersection of AI, VR, and Technology
26 March 2021 • by SIGGRAPH ConferencesArt, Conferences, Industry Leaders, Virtual Reality
In an all-new episode of SIGGRAPH Spotlight, Ian Failes sits down with researcher and author Arthur Miller to discuss the intersection of AI, VR, and technology.
Real-time, AI-enhanced Storytelling for Motor Racing Sports
26 February 2021 • by SIGGRAPH ConferencesConferences, Real-Time
Discover how SIGGRAPH 2020 Real-Time Live! demonstration “Chroma Tools: AI-enhanced storytelling for motor racing sports” came together.
GPU Suppliers Are Increasing While Demand May Decline
5 January 2021 • by Jon PeddieBusiness, Gaming, Graphics, Hardware
Jon Peddie Research asks of GPU market, “Will gamers turn to the web and take the wind out of the startup’s sails?”











