The “Inside Hurricane Maria in 360 Degrees” visualization team breaks down the SIGGRAPH 2019 VR Theater experience.
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Bringing Reality to Virtual Reality: Behind ‘Traveling While Black’
20 February 2020 • by SIGGRAPH ConferencesConferences, Industry Leaders, Virtual Reality
Felix & Paul Studios Co-founder and Creativer Director Paul Raphaël talks bring VR documentary “Traveling While Black” to life.
Breaking Down a Scene in BUCK’s ‘Invention of Together’ Tinder Ad
13 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Graphics, Production
BUCK, the team responsible for Tinder’s “Invention of Together” ad and a past Computer Animation Festival contributor, breaks down the animation behind a scene from the project.
The Making of Jérémy Clapin’s ‘I Lost My Body’
4 February 2020 • by SIGGRAPH ConferencesAnimation, Film, Production
Producer Marc du Pontavice and Director Jérémy Clapin, of Netflix’s “I Lost My Body,” share stories from the making of the Oscar-nominated animated film.
How LAIKA’s ‘Missing Link’ Raised the VFX Bar
28 January 2020 • by SIGGRAPH ConferencesAnimation, Film, Production, Visual Effects
Two LAIKA department heads share stories from the production of the studio’s Golden Globe-winning stop-motion animated film “Missing Link.”
Meet the Jurors: Alton Glass, Tamy Boubekeur, and Matthias Nießner
24 January 2020 • by SIGGRAPH ConferencesConferences, Research, Technical Papers
Get to know Alton Glass, Tamy Boubekeur, and Matthias Niessner, three members of the SIGGRAPH 2019 Technical Papers Jury.
Are Holographic 2D Images the Future of In-home AI?
13 January 2020 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Sony Corporation Display Device Engineer Tomoharu Nakamura shares how the team succeeded in fabricating a holographic screen that brings reality to 2D images.
Meet the Juror: Jason McConnell
10 January 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
SIGGRAPH 2019 Juror Jason McConnell, development executive at Nickelodeon Animation, shares career advice and how he stays inspired.
Experience Hall: Where Does Your Project Fit?
8 January 2020 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Education, Emerging Technologies, Gaming, Interactive Techniques, Mobile, Software, Virtual Reality
A SIGGRAPH guide to submitting your work for consideration to be included in the conference Experience Hall.
Skip the Show — Watch the Titles
7 January 2020 • by Jon PeddieConferences, Graphics, Visual Effects
Jon Peddie takes a look at motion graphics in title sequences over the years, in everything from games to televsion to movies.
Data Science and Visual Computing
26 December 2019 • by Jon PeddieAnimation, Simulation, Visual Effects
A look at a new book on big data and visualization.
6 Interactive Art Exhibits in Washington, D.C.
17 December 2019 • by SIGGRAPH ConferencesArt, Conferences
As you prepare to share your innovative content with the SIGGRAPH 2020 Art Gallery, find inspiration in some of the current interactive exhibitions around Washington, D.C.











