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A Snapshot View of IEEE VIS 2020
18 November 2020 • by Theresa-Marie Rhyne and Georges HattabConferences, Data
Theresa-Marie Rhyne and Georges Hattab recap the recent IEEE VIS 2020 event.
Honoring History Through Immersive Technology in ‘The Book of Distance’
18 June 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Virtual Reality
Blending family archives and VR technology, “The Book of Distance” takes audiences through one man’s journey using spectacular storytelling.
Take Note: 5 Notable Women in Science
18 March 2020 • by SIGGRAPH ConferencesIndustry Leaders, Research
SIGGRAPH celebrates Women’s History Month (U.S.) by honoring the accomplishments of five female leaders in science and technology.
A Snapshot View of IEEE VIS 2019
5 December 2019 • by Theresa-Marie RhyneAnimation, Data, Graphics
Theresa-Marie Rhyne recaps the premiere conference on scientific visualization (SciVis), information visualization (InfoVis), and visual analytics (VAST).
Using Technology to Relieve Stress
16 April 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Data, Education, Gaming, Graphics, Hardware, Virtual Reality
April is National Stress Awareness Month and SIGGRAPH is shining a spotlight on the importance of de-stressing… and how technology can help!
‘Bao’ Down to the Female Filmmakers Changing Animation
5 March 2019 • by SIGGRAPH ConferencesAnimation, Film, Industry Leaders
In honor of Women’s History Month (a U.S. observation in March), SIGGRAPH shines a spotlight on the female faces of animated filmmaking who are making waves in the industry.
A Snapshot View of IEEE VIS 2018
22 November 2018 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Data
By Theresa-Marie Rhyne and Min Chen Image credit: Graphic recordings by Benjamin Felis of the IEEE VIS Technical Awards and the Test of Time and Keynote sessions (Fig. 1) Data visualization is the study of the transformation of data into visual representations. It...
VR Theater: Celebrating The Evolution of a New Medium
27 September 2018 • by Maxwell PlanckAnimation, Conferences, Film, Gaming, Virtual Reality
photo by Jim Hagarty In 2017, Pol Jeremias, the founder of SIGGRAPH’s VR Theater, had a bold vision. A new way to tell stories was emerging from small teams of pioneering visionaries, similar to what was happening in computer graphics in the 1970s. Recognizing that...
The 4 Arms of Adaptive Technology
18 September 2018 • by Natalie RountreeConferences, Emerging Technologies, Hardware, Interactive Techniques
photo by Andreas Psaltis © 2018 ACM SIGGRAPH With each SIGGRAPH conference, attendees get to see new technology and sometimes even new programs or focus areas … and SIGGRAPH 2019 is no different! Meet the newest focus area to grace the SIGGRAPH “stage”:...
Roundup: Oscars Week Live Director Q&A Series
2 March 2018 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders, Production, Virtual Reality
photo by Kyle Espeleta Photography © 2017 ACM SIGGRAPH This week, we sat down on Facebook Live for a series of three real-time discussions with Best Animated Short Film Academy Award nominees and winners. Watch each session below, led by SIGGRAPH 2018 Computer...
How Google Made Its First VR Film, ‘Pearl’
12 January 2017 • by SIGGRAPH ConferencesAnimation, Production, Virtual Reality
SIGGRAPH 2016 may have come and gone, but as awards season continues, we cannot get enough of the details behind some of the most buzzed-about projects. Google's "Pearl" from esteemed director Patrick Osbourne continues to make waves and it is easy to see why. Watch...