Mark Murnane, researcher at UMBC, discusses a recent project, the process behind teaching robots to learn from human interaction, and what’s to come.
ACM SIGGRAPH Blog
Category
Virtual Reality
Breaking Down ‘Inside Hurricane Maria in 360 Degrees’
27 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Virtual Reality
The “Inside Hurricane Maria in 360 Degrees” visualization team breaks down the SIGGRAPH 2019 VR Theater experience.
Bringing Reality to Virtual Reality: Behind ‘Traveling While Black’
20 February 2020 • by SIGGRAPH ConferencesConferences, Industry Leaders, Virtual Reality
Felix & Paul Studios Co-founder and Creativer Director Paul Raphaël talks bring VR documentary “Traveling While Black” to life.
SIGGRAPH Spotlight: Episode 32 – Celebrating Black History Month
14 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Industry Leaders, Production, Virtual Reality
On an all-new episode of SIGGRAPH Spotlight, we celebrate Black History Month with creators Everett Downing Jr., Sidney Clifton, and Roger Ross Williams.
Experience Hall: Where Does Your Project Fit?
8 January 2020 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Education, Emerging Technologies, Gaming, Interactive Techniques, Mobile, Software, Virtual Reality
A SIGGRAPH guide to submitting your work for consideration to be included in the conference Experience Hall.
Meet the Jurors: Laura Trutoiu and Bruce Wooden
13 December 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Virtual Reality
SIGGRAPH 2019 Immersive Jurors Laura Trutoiu and Bruce Wooden share their passions and most meaningful industry contributions.
Flex in VR With the ‘Beach Body Bros’
30 October 2019 • by SIGGRAPH ConferencesConferences, Film, Virtual Reality
Tyler Hurd’s “Beach Body Bros” uses VR to bring users an enjoyable, enlightening, and fun experience.
‘Privacy is Hard,’ a Look at the Ethical Implications of Mixed Reality
25 September 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Interactive Techniques, Virtual Reality
A recap of the SIGGRAPH 2019 Panel, “The Ethical and Privacy Implications of Mixed Reality.”
How Baobab’s ‘Bonfire’ Used AI to Make You, the Viewer, Matter
16 September 2019 • by SIGGRAPH ConferencesAwards, Conferences, Film, Industry Leaders, Virtual Reality
Learn how award-winning interactive VR/AR animation studio, Baobab Studios, created its latest, most impressive project to date, “Bonfire.”
25 Stories You Might Have Missed From SIGGRAPH 2019
8 August 2019 • by SIGGRAPH ConferencesAnimation, Art, Awards, Business, Conferences, Emerging Technologies, Film, Gaming, Graphics, Hardware, Interactive Techniques, Production, Real-Time, Research, Virtual Reality, Visual Effects
Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.
SIGGRAPH Spotlight: Episode 26 – Adaptive Technology: Tech 4 Good
2 August 2019 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Design, Emerging Technologies, Gaming, Interactive Techniques, Mobile, Research, Virtual Reality
Take a deep dive into the latest advancements in research and practical applications of adaptive technology in this podcast out of SIGGRAPH 2019.
Exploring Disney’s Second VR Short, ‘a kite’s tale’
31 July 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Virtual Reality
See a sneak preview of Disney’s ‘a kite’s tale,’ a virtual reality expereince and film directed by Bruce Wright, premiering at SIGGRAPH 2019.











