Image: "Infinite Walking in VR," courtesy of Qi Sun In the ever-evolving landscape of virtual reality (VR) technology, a number of key hurdles remain. But a team of computer scientists have tackled one of the major challenges in VR that will greatly improve user...
ACM SIGGRAPH Blog
Category
Research
Highlights from the SIGGRAPH 2018 Technical Papers Program
24 May 2018 • by SIGGRAPH ConferencesConferences, Research
Image: DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills. Courtesy of the authors: Xue Bin Peng, Pieter Abbeel,Sergey Levine,Michiel van de Panne The SIGGRAPH 2018 Technical Papers program is the premier international forum...
New at SIGGRAPH 2018: Doctoral Consortium
11 May 2018 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Research
The SIGGRAPH Doctoral Consortium is a new initiative that will take place at SIGGRAPH 2018 in Vancouver, BC, 11 August 2018. We chatted with Consortium Chair Maneesh Agrawala of the Stanford University Brown institute for Media Innovation to find out more about the...
Exploring New Possibilities: SIGGRAPH Posters
3 May 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Graphics, Research
In partnership with Microsoft, the ACM Student Research Competition — presented annually at the North American SIGGRAPH conference — is a unique forum for undergraduate and graduate students to present their original research before a panel of judges and attendees....
#SIGGRAPHchat: The Future of Storytelling
19 April 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Graphics, Interactive Techniques, Research, Virtual Reality, Visual Effects
Join SIGGRAPH for our first #SIGGRAPHchat of 2018 on Thursday, 26 April, at 2 pm ET (1 pm CT, 11 am PT) on Twitter. We will be using the hashtag #SIGGRAPHchat and our topic will be the future of storytelling. If you're a part of the storytelling experience, whether...
Research Preview: SIGGRAPH 2018 Art Papers
12 April 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Production, Research, Visual Effects
Image credit: "Augmented Fauna and Glass Mutations: A Dialogue Between Material and Technique in Glassblowing and 3D Printing" © 2018 City University of Hong Kong Artists, theorists, historians, and researchers alike submitted their contributions to the SIGGRAPH 2018...
A Talk with 2017 ACM Fellow, Ravi Ramamoorthi
13 February 2018 • by Barb HelferACM SIGGRAPH, Real-Time, Research
By Melanie A. Farmer For his pioneering contributions in the creation of realistic graphics and advances in computer vision, Ravi Ramamoorthi has been elected a Fellow of the Association for Computing Machinery (ACM). Ramamoorthi is part of a newly elected class of...
SIGGRAPH Art Papers and Leonardo: Their History, Your Future
30 January 2018 • by Jacquelyn MartinoArt, Conferences, Design, Research
"Visual History with Choson Dynasty Annals" © 2016 Chung-Ang University Imagine. Create. Innovate. Share. These are the words that jump to mind when I think about the artists, scientists, designers, and engineers whose scholarship is at the intersection of research,...
The Educators Forum and ‘Groovy Graphics’ at SIGGRAPH 2018
23 January 2018 • by SIGGRAPH ConferencesConferences, Education, Research
Erik Brunvand is the Education Focus Area Chair for SIGGRAPH 2018. He shares his experience as a SIGGRAPH attendee and volunteer leader, and what's new and groovy for educators at this summer's conference, taking place 12-16 August, 2018 in Vancouver, British...
Regional Snapshot: Computer Graphics in Europe (Part II)
18 January 2018 • by ACM SIGGRAPHACM SIGGRAPH, Augmented Reality, Emerging Technologies, Research, Simulation, Virtual Reality, Visual Effects
By Jessica Sommerville In part one of our regional snapshot of CG in Europe, we discussed the current production and work climate of the industry in this region. Enjoy the second part of our take on CG in Europe, where we will explore the current industry and...
A Talk with 2017 ACM Fellow, Steve Seitz
9 January 2018 • by ACM SIGGRAPHACM SIGGRAPH, Awards, Graphics, Industry Leaders, Research
By Melanie A. Farmer Steven Seitz’s work in teleportation and virtual reality is giving people the ability to feel like they are somewhere they are not; essentially, transporting them to a physical experience with VR technology, novel camera technologies and Google’s...
A Talk with 2017 ACM Fellow, Michael Kass
4 January 2018 • by ACM SIGGRAPHACM SIGGRAPH, Animation, Graphics, Industry Leaders, Research
Image courtesy of Pixar by Melanie A. Farmer An innovative crop of ACM fellows has just been announced, and among the new class is Michael Kass, whose contributions to computer optimization and simulation have made significant advances in the animated film industry...