Image credit: "A Boy and His Kite" courtesy of Epic Games After years of predictions that Virtual Reality (VR) was not commercially viable, the technology has made a surging comeback and is the darling of venture capitalists and experience-hungry consumers alike. VR...
ACM SIGGRAPH Blog
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Conferences
Meet Mashhuda Glencross
25 February 2016 • by ACM SIGGRAPHACM SIGGRAPH, Conferences
This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Mashhuda Glencross is the SIGGRAPH 2016 General Submissions Chair. Her work has spanned a diverse range of areas including computational photography, 3D reconstruction/imaging, visual...
Inside the Minds Behind ‘Inside Out’
16 February 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
"Inside Out" is the fifteenth feature film from Pixar Animation Studios and the third film by director Pete Docter. On Tuesday, 11 August 2015, a panel of the brilliant team behind the film came together to share with SIGGRAPH 2015 what it was like to make the...
Emerging Technologies at SIGGRAPH 2016: Playing the Field
11 February 2016 • by SIGGRAPH ConferencesConferences, Emerging Technologies
SIGGRAPH 2016 Program Chair Masahiko Inami shares what’s new for this year’s Emerging Technologies Program. If you are interested in contributing content to this program, proposals are being accepted through 16 February 2016. SIGGRAPH continues a long tradition of...
Production Sessions at SIGGRAPH: Why We Love Them
26 January 2016 • by SIGGRAPH ConferencesAnimation, Conferences, Production, Visual Effects
Image credit: "The Book of Life" courtesy of Reel FX Creative Studios SIGGRAPH 2016 Production Sessions Chair Mikki Rose took a stroll down memory lane with former Production Session Chairs Roy Anthony, Jerome Solomon and future Chair Emily Hsu. They discussed some of...
Between Two ‘Feuding Cities’ Lives Transition Spaces
19 January 2016 • by SIGGRAPH ConferencesConferences, Design, Gaming, Interactive Techniques, Software, Virtual Reality
By Gerry Derksen Transition spaces in the context of the “city” are central to the Studio concept at the upcoming SIGGRAPH 2016 conference. The spaces that form between the virtual and the physical world blur and change as we construct and demolish in a game we are...
Coming Soon to a Virtual Environment Near You
13 January 2016 • by SIGGRAPH ConferencesConferences, Virtual Reality
Image: Real Virtuality: Immersive Explorer. Courtesy of Sylvain Chagué, Fondation Artanim; Bart Kevelham, Fondation Artanim VR Village Chair Denise Quesnel shares her take of the evolution of virtual reality, from curiosity to commercial viability. The VR Village at...
5 Reasons Students Volunteer for SIGGRAPH
7 January 2016 • by SIGGRAPH ConferencesConferences, Students
The deadline to apply to be a student volunteer at SIGGRAPH 2016 is just a month away (February 9 to be exact) and every year, we look forward to the enthusiasm, energy and service that hundreds of student volunteers bring to the conference. This important group of...
Talking with SIGGRAPH 2016 Art Papers Chair Ed Shanken
8 December 2015 • by SIGGRAPH ConferencesArt, Conferences
Image credit: Articulating Media Arts Activities in Art-Science Contexts © 2015 Angus Graeme Forbes, University of Illinois at Chicago This Q&A is part of a series of interviews with some of the creative minds behind SIGGRAPH 2016. Meet Edward Shanken,...
SIGGRAPH 2016: Contribute Your Content
19 November 2015 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Data, Design, Emerging Technologies, Graphics, Interactive Techniques, Mobile, Research, Students, Virtual Reality
SIGGRAPH has always celebrated the synergy of art, science, and technology through a passion for graphics, interactivity, enhanced realities, games, mobile, robotics, visualization, and any other area where creative convergences occur. For more than 40 years, our...
Balance and Harmony: Recapping SIGGRAPH Asia 2015
12 November 2015 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Conferences, Education, Emerging Technologies, Industry Leaders
The Kobe Convention Center was bustling with activity as it played host to Asia’s premier graphics, animation, art and technology event. Held from 2 to 5 November 2015, the 8th ACM SIGGRAPH Asia Conference and Exhibition brought together over 7,000 computer graphics...
Comic Strip to Feature Film: Behind ‘The Peanuts Movie’
29 October 2015 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
A team of over 500 people at Blue Sky Studios tirelessly worked to bring the classic Charles M. Schulz comic strip to life in its new, feature-length film: "The Peanuts Movie." The day they made the big announcement that we were doing the project, we were really...