The team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements.
ACM SIGGRAPH Blog
Category
Animation
Breaking Down ‘Inside Hurricane Maria in 360 Degrees’
27 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Virtual Reality
The “Inside Hurricane Maria in 360 Degrees” visualization team breaks down the SIGGRAPH 2019 VR Theater experience.
SIGGRAPH Spotlight: Episode 32 – Celebrating Black History Month
14 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Industry Leaders, Production, Virtual Reality
On an all-new episode of SIGGRAPH Spotlight, we celebrate Black History Month with creators Everett Downing Jr., Sidney Clifton, and Roger Ross Williams.
Breaking Down a Scene in BUCK’s ‘Invention of Together’ Tinder Ad
13 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Graphics, Production
BUCK, the team responsible for Tinder’s “Invention of Together” ad and a past Computer Animation Festival contributor, breaks down the animation behind a scene from the project.
The Making of Jérémy Clapin’s ‘I Lost My Body’
4 February 2020 • by SIGGRAPH ConferencesAnimation, Film, Production
Producer Marc du Pontavice and Director Jérémy Clapin, of Netflix’s “I Lost My Body,” share stories from the making of the Oscar-nominated animated film.
How LAIKA’s ‘Missing Link’ Raised the VFX Bar
28 January 2020 • by SIGGRAPH ConferencesAnimation, Film, Production, Visual Effects
Two LAIKA department heads share stories from the production of the studio’s Golden Globe-winning stop-motion animated film “Missing Link.”
Guide to Submitting a Short to SIGGRAPH 2020
17 January 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Gaming, Visual Effects
Get the inside scoop on what it takes to submit a short film to the VR Theater and Computer Animation Festival Electronic Theater at SIGGRAPH 2020.
Meet the Juror: Jason McConnell
10 January 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
SIGGRAPH 2019 Juror Jason McConnell, development executive at Nickelodeon Animation, shares career advice and how he stays inspired.
Data Science and Visual Computing
26 December 2019 • by Jon PeddieAnimation, Simulation, Visual Effects
A look at a new book on big data and visualization.
VFXRio 2019 Brings SIGGRAPH’s Electronic Theater to Brazil, Again
19 December 2019 • by Matteo MoriconiACM SIGGRAPH, Animation, Visual Effects
President of the Brazilian Visual Technology Association and one of VFXRio’s founders, Matteo Moriconi, recaps the 2019 event, which included a screening of the SIGGRAPH Computer Animation Festival Electronic Theater Traveling Show.
Behind the Magic of Netflix’s ‘Klaus’
12 December 2019 • by SIGGRAPH ConferencesAnimation, Art, Film, Production, Visual Effects
Production Designers Szymon Biernacki and Marcin Jakubowski, of Netflix’s first original animated feature “Klaus,” discuss bringing the 2D-animated film to life.
A Snapshot View of IEEE VIS 2019
5 December 2019 • by Theresa-Marie RhyneAnimation, Data, Graphics
Theresa-Marie Rhyne recaps the premiere conference on scientific visualization (SciVis), information visualization (InfoVis), and visual analytics (VAST).











