Sur.faced.io is an app that allows users to instantly create face masks and other special effects in augmented reality by drawing on a 2D medium.
ACM SIGGRAPH Blog
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SIGGRAPH Conferences
Are Holographic 2D Images the Future of In-home AI?
13 January 2020 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Sony Corporation Display Device Engineer Tomoharu Nakamura shares how the team succeeded in fabricating a holographic screen that brings reality to 2D images.
Meet the Juror: Jason McConnell
10 January 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
SIGGRAPH 2019 Juror Jason McConnell, development executive at Nickelodeon Animation, shares career advice and how he stays inspired.
Experience Hall: Where Does Your Project Fit?
8 January 2020 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Education, Emerging Technologies, Gaming, Interactive Techniques, Mobile, Software, Virtual Reality
A SIGGRAPH guide to submitting your work for consideration to be included in the conference Experience Hall.
Meet the Juror: Javier Molina
27 December 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders, Technical Papers
Ready to meet another SIGGRAPH 2019 Juror? Find out more about Javier Molina, who helped select the 2019 Technical Papers.
6 Interactive Art Exhibits in Washington, D.C.
17 December 2019 • by SIGGRAPH ConferencesArt, Conferences
As you prepare to share your innovative content with the SIGGRAPH 2020 Art Gallery, find inspiration in some of the current interactive exhibitions around Washington, D.C.
Meet the Jurors: Laura Trutoiu and Bruce Wooden
13 December 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Virtual Reality
SIGGRAPH 2019 Immersive Jurors Laura Trutoiu and Bruce Wooden share their passions and most meaningful industry contributions.
Behind the Magic of Netflix’s ‘Klaus’
12 December 2019 • by SIGGRAPH ConferencesAnimation, Art, Film, Production, Visual Effects
Production Designers Szymon Biernacki and Marcin Jakubowski, of Netflix’s first original animated feature “Klaus,” discuss bringing the 2D-animated film to life.
9 Gifts That Make STEM/STEAM Learning Fun for Kids of All Ages
11 December 2019 • by SIGGRAPH ConferencesConferences
The SIGGRAPH 2020 Committee shares some gift ideas for toys you can feel good about giving to the young learners in your life.
Meet the Juror: Silvia Olivas
29 November 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
SIGGRAPH 2019 Computer Animation Festival Electronic Theater Juror Silvia Olivas shares how she stays inspired and so much more.
How to Use Deep Learning in Character Posing
26 November 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Software
Take an in-depth look at Cascadeur, a contributor to the SIGGRAPH 2019 Studio, and learn more about the development and use of its AutoPosing tool.
8 Creative Books to Inspire a Career in Computer Graphics
21 November 2019 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques
Members of the SIGGRAPH 2020 Committee share books that have inspired and fueled their careers in computer graphics and interactive techniques.











