How does ray tracing in video games compare to standard rasterization? How has ray tracing evolved, and where will it take us in the future of gaming?
ACM SIGGRAPH Blog
Tag
Virtual Reality
May the ‘Fourth’ Be With You
3 May 2023 • by SIGGRAPH ConferencesConferences, Real-Time, Virtual Reality
In honor of Star Wars Day, SIGGRAPH rounded up articles highlighting contributions to the “Star Wars” film franchise.
What’s More Real Than Real? The Metaverse!
5 April 2023 • by SIGGRAPH ConferencesConferences, Metaverse
Explore the SIGGRAPH 2022 Frontiers Talk “Haptics: A Touch of the Metaverse,” and unlock the future of virtual and augmented realities.
Living Fearlessly in Computer Graphics
17 January 2023 • by Rylee DuvallConferences, Virtual Reality
Michael Running Wolf shares his incredible career journey, including how he has used immersive technologies to reclaim Indigenous languages.
‘Immerse’ Yourself in Healthcare
15 December 2022 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Virtual Reality
This ACM SIGGRAPH Blog feature dives deep into the special benefits of virtual reality and how they can be extremely useful in the realm of healthcare.
Twinkle, Twinkle, Little ‘Star-Stuff’
11 November 2022 • by SIGGRAPH ConferencesConferences, Virtual Reality
Imagine stargazing and seeing yourself in the sky. Explore “Star-Stuff: A Way for the Universe to Know Itself,” and discover a new world.
Walking in a VR Wonderland: Taking Holiday Shopping to the Metaverse
9 November 2022 • by SIGGRAPH ConferencesConferences
Check out three ways companies used the metaverse and virtual reality to reimagine and amplify the retail experience the past few holiday seasons.
Revisit SIGGRAPH 2022 With the Roving Reporter Highlights
15 September 2022 • by SIGGRAPH ConferencesConferences, Interactive Techniques
There was a new twist to SIGGRAPH 2022, and it was a live one! Our Roving Reporters hit the conference floor to interview industry experts and CG enthusiasts throughout the conference.
Let’s Give a ‘Hand’ to This Graduate Research
26 August 2022 • by SIGGRAPH ConferencesAdaptive Technology, Conferences, Research, Students, Virtual Reality
Graduate student Pratik Kalshetti and Prof. Parag Chaudhuri of the Indian Institute of Technology Bombay (IIT Bombay) introduced an innovative hand-shape model called aMANO.
Art, Immersive, and Innovation: Exploring the SIGGRAPH 2022 Experience Hall
10 August 2022 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Emerging Technologies, Virtual Reality
SIGGRAPH 2022 participants explored the latest technologies in art, immersive, and more in the Experience Hall.
A Journey That Will Melt Even The Coldest of Hearts
19 July 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Film, Virtual Reality, Visual Effects
“Glimpse” is a sometimes safe, sometimes funny VR journey that will bring you on an emotional trip right to the heart of a relationship.
Pixels in the Metaverse
7 July 2022 • by Jon PeddieGraphics, Virtual Reality
Jon Peddie Research discusses the evolution of the metaverse, sharing that computer graphics professionals will know it when they see it.