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SIGGRAPH
Meet Appy Hour Chair Akshay Agarwal
16 December 2016 • by SIGGRAPH ConferencesConferences, Mobile
Akshay Agarwal is the Mobile Chair for SIGGRAPH 2017. Here, he shares his thoughts on the role of mobile at the 2017 conference, which will place 30 July–3 August 2017 in Los Angeles, CA. SIGGRAPH: Tell us a little about yourself. Akshay Agarwal (AA): I have been...
Meet SIGGRAPH 2017 Studio Chair Brittany Ransom
14 December 2016 • by SIGGRAPH ConferencesConferences, Design, Theory
Brittany Ransom is the SIGGRAPH 2017 Studio Chair and an artist and professor currently living in Long Beach, California. She sat down with SIGGRAPH recently to talk about the Studio and the projects she hopes will be shared during the call for submissions. The...
What the SIGGRAPH Conference Means to Me
13 December 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences
Photo: The SIGGRAPH 2017 Program Committee With the SIGGRAPH 2017 Call for Submissions now open, our annual conference is moving from concept to reality, and it will be no time before we gather in Los Angeles to celebrate, learn and be amazed at the innovation and...
Meet SIGGRAPH 2017 Art Papers Chair Ruth West
15 November 2016 • by SIGGRAPH ConferencesArt, Conferences
Ruth West is both artist and researcher. Her background spans new media, design, virtual and augmented reality, molecular genetics, psychology, participatory mobile and social technologies, and data visualization and sonification. Her work envisions a future in which...
Meet SIGGRAPH 2017 Courses Chair Mark Elendt
3 November 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Education, Research, Visual Effects
This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Mark Elendt is a long-time volunteer with ACM SIGGRAPH and SIGGRAPH conferences and is the 2017 SIGGRAPH Courses Chair. He has been been a developer at Side Effects Software for over 25 years....
SIGGRAPH 2016: A Recap
29 July 2016 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Emerging Technologies, Gaming, Graphics, Interactive Techniques, Mobile, Production, Research, Virtual Reality
photo credit: Jim Hagarty Photography SIGGRAPH 2016 has concluded its 43rd annual event with strong attendance from around the world. With the tagline "Render the Possibilities," SIGGRAPH 2016 was held at the Anaheim Convention Center, 24 - 28 July 2016. Taking over...
Real-Time Wow
28 July 2016 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Real-Time, Virtual Reality
“Anything can happen … and it probably will,” opened SIGGRAPH 2016’s Real-Time Live! Chair, Pol Jeremias of Pixar Animation Studios, preparing the audience for a program anticipated to go above and beyond expectations. Jeremias welcomed attendees after the first...
The Battle Begins: Play Feuding Cities at SIGGRAPH 2016
27 July 2016 • by SIGGRAPH ConferencesConferences, Gaming, Interactive Techniques, Mobile
Feuding Cities in the SIGGRAPH 2016 Studio offers attendees at SIGGRAPH 2016 an opportunity to compete in a physical and digital game throughout the conference week. Attendees join one of the two cities – Takal or Matusa – and create assets for a physical game,...
Dare to Do Mighty Things: Z. Nagin Cox at SIGGRAPH 2016
26 July 2016 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Emerging Technologies, Industry Leaders, Research, Virtual Reality
On day two of the SIGGRAPH 2016 conference, attendees — both physical and virtual — heard from Keynote and NASA Jet Propulsion Laboratory (NASA JPL) Spacecraft Operations Engineer Z. Nagin Cox who shared stories from her interplanetary robotic missions, including that...
SIGGRAPH 2016: Tips for First-Time Attendees
21 July 2016 • by SIGGRAPH ConferencesAnimation, Art, Augmented Reality, Conferences, Film, Virtual Reality, Visual Effects
photo credit: "Submergence," courtesy of Anthony Rowe, Gaz Bushell, Liam Birtles, Chris Bennewith, Oliver Brown - Squidsoup Whether you're in animation, research, production development, fine arts and design, or games, SIGGRAPH 2016 has something for everyone. The...
The Studio at SIGGRAPH 2016: Explore the Virtual Made Physical
12 July 2016 • by SIGGRAPH ConferencesArt, Conferences, Emerging Technologies, Gaming, Virtual Reality
The Studio at SIGGRAPH 2016 will explore altered reality, the virtual made physical, and creations that cross these spaces. Open every day of the conference (24–28 July in Anaheim, CA), the Studio gives attendees hands-on opportunities to create physical objects,...