What’s New for ’22? Plenty.
Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).
Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).
SIGGRAPH Over Coffee is a monthly Instagram Live series that peels back the curtain on both volunteering with SIGGRAPH and careers in computer graphics and interactive techniques.
We asked the SIGGRAPH 2022 Committee how they’re resolving to take on technology in 2022. Check out the technology resolutions they shared.
Chris Redmann (Netflix) sits down with Patrick Cozzi (Cesium) and Marc Petit (Epic Games) for a discussion on the open metaverse.
Creator Daiki Taniguchi shares insights on the features involved in making “Garage: GPU Particle-based AR Content for Futuristic Experiences”.
Time to shape a better future. Discover all the Computer History Museum has contributed to date and what it has planned for future collections and events.
Chasing pixels, finding gems. Dive into the origins of the pixel, which is a 3D gaussian point spread and not a little colored square.
Dance into ChoreoMaster, the latest research project from NetEase Games AI Lab which offers a production-ready dance motion synthesis system.
For the latest episode of SIGGRAPH Spotlight, SIGGRAPH 2021 Real-Time Live! Chair Christopher Evans connects with 2021 Audience Choice award winners Athomas Goldberg and Samuel Tétreault.
SIGGRAPH 2022 Conference Chair Munkhtsetseg Nandigjav (Savannah College of Art and Design) sits down with Morenike Dosu (DreamWorks Animation), Theodore Kim (Yale University), Magdiela Duhamel (Nickelodeon), and Nora Dommer (Scanline VFX) to discuss how the industry — and our listeners — can be more inclusive.