Takahito Murakami and his research team created and studied a new 3D-printed prototype of tweezers called “Kuchibashi.” Their study showed the prototype interacts better with large spherical objects than hands or conventional tweezers do.
ACM SIGGRAPH Blog
Tag
Computer Graphics
Let’s Give a ‘Hand’ to This Graduate Research
26 August 2022 • by SIGGRAPH ConferencesAdaptive Technology, Conferences, Research, Students, Virtual Reality
Graduate student Pratik Kalshetti and Prof. Parag Chaudhuri of the Indian Institute of Technology Bombay (IIT Bombay) introduced an innovative hand-shape model called aMANO.
Art, Immersive, and Innovation: Exploring the SIGGRAPH 2022 Experience Hall
10 August 2022 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Emerging Technologies, Virtual Reality
SIGGRAPH 2022 participants explored the latest technologies in art, immersive, and more in the Experience Hall.
A Day Dedicated to Educators
8 August 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Data, Design, Education, Graphics, Industry Leaders, Interactive Techniques, Research, Students
The inaugural SIGGRAPH 2022 Educator’s Day aimed to shape the next generation of students by providing hands-on learning opportunities for educators.
SIGGRAPH Over Coffee Roundup, Part 3
4 August 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Conferences, Design, Graphics, Industry Leaders, Interactive Techniques, Research, Simulation, Virtual Reality, Visual Effects
SIGGRAPH Over Coffee officially concludes. Check out the April through July sessions of our monthly Instagram Live series and dive into their fascinating careers.
Creator of TV Show’s Title Sequence Hopes You Feel Uncomfortable
28 July 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Graphics, Visual Effects
Oliver Latta’s 3D motion design and animation for the title sequence of “Severance” on AppleTV+ forces viewers to leave their comfort zones.
A Journey That Will Melt Even The Coldest of Hearts
19 July 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Film, Virtual Reality, Visual Effects
“Glimpse” is a sometimes safe, sometimes funny VR journey that will bring you on an emotional trip right to the heart of a relationship.
Building Belonging: Elevating Women in CG and Animation at SIGGRAPH 2022
8 July 2022 • by SIGGRAPH ConferencesConferences
As part of Women of SIGGRAPH Conversations and in partnership with Women in Animation (WIA)’s Vancouver Chapter, this collaborative breakfast is an opportunity to empower yourself through professional development.
Pixels in the Metaverse
7 July 2022 • by Jon PeddieGraphics, Virtual Reality
Jon Peddie Research discusses the evolution of the metaverse, sharing that computer graphics professionals will know it when they see it.
Piecing Together the Puzzle Behind the Tulsa Race Massacre
23 June 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Data, Design, Graphics, Interactive Techniques, Research, Virtual Reality
Graphics editors from The New York Times discuss the use of geo-spatial data analysis, 3D, and machine learning to recreate the neighborhood destroyed during the 1921 Tulsa Race Massacre.
What to Expect in Vancouver as a Student Volunteer for SIGGRAPH 2022
14 June 2022 • by SIGGRAPH ConferencesConferences, Students
What can SIGGRAPH 2022 Student Volunteers expect to experience at the conference? Hear from the Student Volunteer Program Subcommittee and past SVs to best prepare to participate.
HyperJumping in Virtual Vancouver: An Immersive Experience to Mitigate Cybersickness
8 June 2022 • by SIGGRAPH ConferencesConferences, Virtual Reality
This August, experience Vancouver in person and in virtual reality with the SIGGRAPH 2022 Immersive Pavilion selection “HyperJumping in Virtual Vancouver.”