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Regional Snapshot: Computer Graphics in North America

Regional Snapshot: Computer Graphics in North America

photo courtesy Jessica Sommerville by Jessica Sommerville This is the second installment in the regional snapshot series. In the previous article we focused on the current state of the Computer Graphics Industry in Australasia.This article explores both current trends...

Your Computer Animation Festival Submission Questions, Answered

Your Computer Animation Festival Submission Questions, Answered

Taking Flight © 2016 Moonbot Studios The 2017 SIGGRAPH Computer Animation Festival has a lot of new and exciting aspects, including the brand-new VR Theater. Naturally, there are a lot of questions from animators who would like to enter their work in the festival....

The Evolution of Real-Time Graphics

The Evolution of Real-Time Graphics

As I sat down to come up with a list of the best real-time projects in SIGGRAPH history, I knew I wanted to accomplish two things: convey what kinds of submissions the SIGGRAPH 2017 Real-Time Live! program is looking for, and inspire fellow creators. Founded in 2009...

My Take on the Future of VR

My Take on the Future of VR

photo by John Fujii © 2015 ACM SIGGRAPH As I sat down to write this, I reflected on a story I wrote exactly one year ago for the ACM SIGGRAPH blog and how the state of virtual reality (VR) has evolved over the past 12 months. At this time last year, I was mainly...

How Google Made Its First VR Film, ‘Pearl’

How Google Made Its First VR Film, ‘Pearl’

SIGGRAPH 2016 may have come and gone, but as awards season continues, we cannot get enough of the details behind some of the most buzzed-about projects. Google's "Pearl" from esteemed director Patrick Osbourne continues to make waves and it is easy to see why. Watch...

LAIKA’s Steve Emerson Talks Career and ‘Kubo’

LAIKA’s Steve Emerson Talks Career and ‘Kubo’

Awards buzz is brewing and "Kubo and the Two Strings" has now grossed nearly $70 million worldwide. What was the production process for the film like? Peak into the mind of VFX Supervisor Steve Emerson, who recently sat down with us to discuss both the film and...

7 Last-minute VR Gifts for a Tech Enthusiast

7 Last-minute VR Gifts for a Tech Enthusiast

photo by John Fujii © 2016 ACM SIGGRAPH Still working on your holiday shopping list? If you're a last-minute gifter, here are my top, virtual reality-themed picks for fellow tech enthusiasts: Give the gift of curiosity and nostalgia Google Earth VR is free and every...

Jury’s Choice: The Making of ‘Cosmos Laundromat’

Jury’s Choice: The Making of ‘Cosmos Laundromat’

© Blender Foundation | gooseberry.blender.org SIGGRAPH 2016 Computer Animation Festival Jury's Choice winner "Cosmos Laundromat – First Cycle" — originally code-named "Project Gooseberry" by its Blender team — is one of the most unique projects the festival has seen....

Behind ‘Borrowed Time’

Behind ‘Borrowed Time’

This summer, the 43rd annual SIGGRAPH Computer Animation Festival awarded the animated short "Borrowed Time" its prestigious "Best of Show" award. As the end-of-year awards season approaches, our team sat down with the film's directors to learn more about their...

Regional Snapshot: Computer Graphics in Australasia

Regional Snapshot: Computer Graphics in Australasia

by Jessica Sommerville, ACM SIGGRAPH International Resources Committee member One of things that I love about attending the SIGGRAPH Conference each year is the coming together of like-minded people from all over the world. SIGGRAPH creates a global environment and...

Ninja Theory and Epic Games Talk Hellblade and the Future of Real-Time

Ninja Theory and Epic Games Talk Hellblade and the Future of Real-Time

In July, SIGGRAPH 2016 attendees were treated to an epic Real-Time Live! show that featured some of the greatest achievements in real-time graphics to date, including this year's award-winning "From Previs to Final in Five Minutes: A Breakthrough in Live Performance...