ACM SIGGRAPH Blog

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Production

Ray Tracing Will be Everywhere in 2020

Ray Tracing Will be Everywhere in 2020

Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.

Emmys Are Coming: Sending Off ‘Game of Thrones’ With Honors

Emmys Are Coming: Sending Off ‘Game of Thrones’ With Honors

Ahead of the 2019 Emmy Awards, catch our exclusive interview with panelists from the SIGGRAPH 2019 Production Session “For the Throne – The Making of ‘Game of Thrones’: Season 8.”

25 Stories You Might Have Missed From SIGGRAPH 2019

25 Stories You Might Have Missed From SIGGRAPH 2019

Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.

An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’

An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’

Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.

SIGGRAPH Now: ‘Ralph Breaks the Internet’

SIGGRAPH Now: ‘Ralph Breaks the Internet’

Technical Director Ernest Petti, Head of Environments Larry Wu, and SDL-Head of Characters & Technical Animation David Komorowski share the process for visualizing the internet on screen for “Ralph Breaks the Internet.”

350 Creators, 14 Years, 1 Incredible Ride: Rick Sayre Talks Making ‘Incredibles 2’

350 Creators, 14 Years, 1 Incredible Ride: Rick Sayre Talks Making ‘Incredibles 2’

Image credit: "Incredibles 2" © 2018 Pixar Animation Studios In a conversation that spanned multiple disciplines, and multiple years, the team behind "Incredibles 2" spoke to a rapt audience during its SIGGRAPH 2018 Production Session last summer. Relive some of the...