SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor,...
ACM SIGGRAPH Blog
Category
Interactive Techniques
#SIGGRAPHchat: The Future of Storytelling
19 April 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Graphics, Interactive Techniques, Research, Virtual Reality, Visual Effects
Join SIGGRAPH for our first #SIGGRAPHchat of 2018 on Thursday, 26 April, at 2 pm ET (1 pm CT, 11 am PT) on Twitter. We will be using the hashtag #SIGGRAPHchat and our topic will be the future of storytelling. If you're a part of the storytelling experience, whether...
SIGGRAPH 2018 and FlyOver Canada: Behind the Themed Entertainment Contest
1 February 2018 • by SIGGRAPH ConferencesConferences, Design, Graphics, Interactive Techniques, Simulation, Software
The SIGGRAPH 2018 conference has teamed up with FlyOver Canada to bring the community a Themed Entertainment Contest, inviting creators to develop content specific to the FlyOver Canada Theatre System. The system supports motion, mist, and wind effects. The contest...
The Studio at SIGGRAPH 2018
25 January 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Interactive Techniques
Nik Aberle is the Studio Chair for SIGGRAPH 2018. Here, he shares his thoughts on his hopes for this interactive and collaborative part of the conference, which will place 12-16 August 2018 in Vancouver, British Columbia. If you are interested in being a part of the...
SIGGRAPH Asia 2017: Thailand Insider
23 November 2017 • by SIGGRAPH ConferencesConferences, Graphics, Interactive Techniques
By Jessica Sommerville SIGGGRAPH Asia 2017 is fast approaching, and those who will be attending may be curious about this year’s host city Bangkok. We at the ACM SIGGRAPH International Resources Committee are here to help. Surapong Lertsithichai (but you can call him...
SIGGRAPH 2018 Submissions: What You Should Know
21 November 2017 • by SIGGRAPH ConferencesConferences, Interactive Techniques, Research, Virtual Reality
"At SIGGRAPH 2018, we invite you to be a part of history in the making as we celebrate our 45th conference and the innovation that has always been at the core of SIGGRAPH. It is no accident that our theme this year is 'Generations.' Over the years, a long legacy of...
SIGGRAPH Spotlight: Episode 6 – Pixar’s Ed Catmull and Tony DeRose
27 October 2017 • by SIGGRAPH ConferencesConferences, Industry Leaders, Interactive Techniques, Research
This week on SIGGRAPH Spotlight, SIGGRAPH 2018 Technical Papers Chair Mathieu Desbrun is joined by Ed Catmull (co-founder, Pixar Animation Studios; president, Pixar and Walt Disney Animation Studios) and Tony DeRose (senior scientist, Pixar Animation Studios) to talk...
SIGGRAPH 2017 Honors Emerging Technology and Innovation
4 August 2017 • by SIGGRAPH ConferencesConferences, Gaming, Graphics, Interactive Techniques, Research, Virtual Reality, Visual Effects
Photo courtesy John Fujii for SIGGRAPH 2017 SIGGRAPH 2017, the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques, has concluded in Los Angeles with over 16,500 attendees from around...
SIGGRAPH 2017 News You Need to Know
2 August 2017 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Augmented Reality, Conferences, Interactive Techniques, Production, Real-Time, Virtual Reality, Visual Effects
With all of the chances to discover new research, learn new methods, or experience new technologies, it's highly likely you missed something that is worth a second look. Not to worry! Below is our mid-week round up of SIGGRAPH 2017 noteworthy stories from the heart of...
The Studio at SIGGRAPH 2017: Cyborg Self
25 July 2017 • by SIGGRAPH ConferencesConferences, Interactive Techniques
Prepare for a broad range of concepts related to the convergence of the physical body and evolving technologies at the SIGGRAPH 2017 Studio. The new technologies you will experience in the Studio will change how we use innovative devices to experience the world within...
SIGGRAPH 2017 is for Artists and Thinkers
6 June 2017 • by SIGGRAPH ConferencesArt, Conferences, Interactive Techniques, Research, Virtual Reality
SIGGRAPH is one of the premier events that showcases the cutting-edge research and innovation driving computer graphics and interactive techniques. The Art Gallery and Art Papers programs immerse attendees into unforgettable experiences that defy creative boundaries...
Regional Snapshot: Computer Graphics in China
27 April 2017 • by ACM SIGGRAPHACM SIGGRAPH, Animation, Graphics, Interactive Techniques, Production, Real-Time, Virtual Reality, Visual Effects
By Jessica Sommerville & Rick Xu For this Regional Snapshot post, we look into the trends and climate surrounding China’s computer graphics (CG) industry. We were fortunate to speak with a man known to many as “the father of the Chinese CG industry,” Raymond...











