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Interactive Techniques

Experience Hall: Where Does Your Project Fit?
8 Jan 2020

Experience Hall: Where Does Your Project Fit?

by SIGGRAPH Conferences | posted in: Adaptive Technology, Art, Augmented Reality, Conferences, Education, Emerging Technologies, Gaming, Interactive Techniques, Mobile, Software, Virtual Reality | 0

A SIGGRAPH guide to submitting your work for consideration to be included in the conference Experience Hall.

Art Gallery, Call for Submissions, Emerging Technologies, Experience Hall, Guide, Immersive Pavilion, SIGGRAPH 2020, SIGGRAPH Labs, Submissions
8 Creative Books to Inspire a Career in Computer Graphics
21 Nov 2019

8 Creative Books to Inspire a Career in Computer Graphics

by SIGGRAPH Conferences | posted in: Conferences, Graphics, Industry Leaders, Interactive Techniques | 0

Members of the SIGGRAPH 2020 Committee share books that have inspired and fueled their careers in computer graphics and interactive techniques.

books, creativity, Derrick Nau, Kristy Pron, Larry Bafia, literature, Monica Cappiello, Munkhtsetseg Nandigjav, SIGGRAPH 2020, Washington DC
Beyond Our Senses… How Technology Makes Us Superhuman
28 Oct 2019

Beyond Our Senses… How Technology Makes Us Superhuman

by Danielle Belko | posted in: Augmented Reality, Conferences, Emerging Technologies, Interactive Techniques | 6

SIGGRAPH 2020 Emerging Technologies Chair Danielle Belko explores the ways in which technology can make the impossible possible.

3D printing, Adaptability Focus, Adaptive Technology, AR, Emerging Technologies, SIGGRAPH 2020, Submissions, Superhuman, wearable technology, wearables
Transforming Shadows, Transforming Self
16 Oct 2019

Transforming Shadows, Transforming Self

by SIGGRAPH Conferences | posted in: Art, Conferences, Design, Graphics, Interactive Techniques | 0

A real shadow has infinite resolution. Discover how one SIGGRAPH 2019 team turned real optical shadows into fragmented, textured, and immersed projection graphics for Fragment Shadow.

Fragment Shadow, Multimedia Installations, projection, Shunichi Kasahara, SIGGRAPH 2019, Sony CSL, Studio, The University of Tokyo
Seeing SIGGRAPH From All Sides With David Kasik
15 Oct 2019

Seeing SIGGRAPH From All Sides With David Kasik

by SIGGRAPH Conferences | posted in: Conferences, Graphics, Industry Leaders, Interactive Techniques | 0

After first attending SIGGRAPH 44 years ago, David Kasik shares his experience as an author, teacher, volunteer, and attendee.

ACM Fellows, ACM SIGGRAPH, Boeing, David Kasik, SIGGRAPH 2019, University of Colorado
Asia’s Largest Computer Graphics and Interactive Techniques Event Heads to Brisbane
2 Oct 2019

Asia’s Largest Computer Graphics and Interactive Techniques Event Heads to Brisbane

by SIGGRAPH Asia | posted in: Conferences, Interactive Techniques | 0

“Do you come from a land down under?” Discover what to expect from SIGGRAPH’s newest host city, Brisbane.

Australia, Brisbane, CG, Computer Graphics, Demoscene, Donna Cox, Inigo Quilez, Jeffrey Shaw, SIGGRAPH Asia, SIGGRAPH Asia 2019, Spatial Computing, Tomasz Bednarz, VFX
‘Privacy is Hard,’ a Look at the Ethical Implications of Mixed Reality
25 Sep 2019

‘Privacy is Hard,’ a Look at the Ethical Implications of Mixed Reality

by SIGGRAPH Conferences | posted in: Augmented Reality, Conferences, Industry Leaders, Interactive Techniques, Virtual Reality | 2

A recap of the SIGGRAPH 2019 Panel, “The Ethical and Privacy Implications of Mixed Reality.”

Augmented Reality, Kent Bye, Mixed Reality, Panel, Panels, SIGGRAPH 2019, Virtual Reality, Voices of VR
Celebrating 40+ Years of Coding Human Expressions
27 Aug 2019

Celebrating 40+ Years of Coding Human Expressions

by SIGGRAPH Conferences | posted in: Animation, Conferences, Film, Interactive Techniques, Real-Time | 0

This SIGGRAPH 2019 Panel celebrates FACS and its power to make computer graphics and interactive techniques more impactful than ever before.

3Lateral, Animation, Erika Rosenberg, Facial Action Coding System, FACS, fxguide, Google AI, J.P. Lewis, Mark Sagar, Mike Seymour, Panel, SIGGRAPH 2019, Soul Machines, Stanford University, University of Sydney, Vladimir Mastilovic
25 Stories You Might Have Missed From SIGGRAPH 2019
8 Aug 2019

25 Stories You Might Have Missed From SIGGRAPH 2019

by SIGGRAPH Conferences | posted in: Animation, Art, Awards, Business, Conferences, Emerging Technologies, Film, Gaming, Graphics, Hardware, Interactive Techniques, Production, Real-Time, Research, Virtual Reality, Visual Effects | 1

Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.

Augmented Reality, Computer Animation Festival, Disney, GauGAN, Los Angeles, Los Angeles Convention Center, Marvel Studios, NASA, Netflix, News, NVIDIA, Pixar Animation Studios, Purl, Research, SIGGRAPH 2019, Spatial Computing, Technical Papers, Victoria Alonso, Virtual Reality
SIGGRAPH Spotlight: Episode 26 – Adaptive Technology: Tech 4 Good
2 Aug 2019

SIGGRAPH Spotlight: Episode 26 – Adaptive Technology: Tech 4 Good

by SIGGRAPH Conferences | posted in: Adaptive Technology, Art, Augmented Reality, Conferences, Design, Emerging Technologies, Gaming, Interactive Techniques, Mobile, Research, Virtual Reality | 0

Take a deep dive into the latest advancements in research and practical applications of adaptive technology in this podcast out of SIGGRAPH 2019.

Adaptive Technology, Courtney Starrett, Konrad Tollmar, Marc Petz, Natalie Rountree, Pietro Lungaro, podcast, podcasts, SIGGRAPH 2019, SIGGRAPH Spotlight

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Since 1974, ACM SIGGRAPH has been fostering and celebrating innovation in Computer Graphics and Interactive Techniques, building communities that invent, educate, inspire, and redefine the computer graphics landscape. For more news and headlines, visit the ACM SIGGRAPH news feed.

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