Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
ACM SIGGRAPH Blog
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Conferences
A 2020 Gift Guide for the STEM/STEAM Learners in Your Life
3 December 2020 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Design
Peruse the annual SIGGRAPH gift guide to bring holiday cheer to all the STEM/STEAM learners in your life.
Access Top-notch Animation Works Featured at SIGGRAPH Asia 2020
1 December 2020 • by SIGGRAPH AsiaAnimation, Conferences, Film
SIGGRAPH Asia 2020’s Computer Animation Festival showcases animation, visual effects, and scientific visualization, along with must-see works in computer animation assembled by its jury. Animators and CG artists from Pixar, Cartoon Saloon, Netflix, Glen Keane Productions, and Titmouse (and more!) will discuss their creations and lifelong journeys into animation and computer graphics.
Stem Cell Science and Story Synergy
24 November 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Production
Artistic Director Alan Smith discusses the blend of science and art behind SIGGRAPH 2020 Electronic Theater selection, “Stem Cells: The Heroes in Crohn’s Perianal Fistula Treatment.”
Preview the Speaker Lineup at SIGGRAPH Asia 2020 Virtual
19 November 2020 • by SIGGRAPH AsiaConferences
A look at who’s taking the virtual stage 4–13 December for SIGGRAPH Asia 2020’s first virtual conference.
A Snapshot View of IEEE VIS 2020
18 November 2020 • by Theresa-Marie Rhyne and Georges HattabConferences, Data
Theresa-Marie Rhyne and Georges Hattab recap the recent IEEE VIS 2020 event.
How Computer Graphics Expertise Will Further the State of the Art in Machine Learning [Video]
12 November 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders
Rediscover the SIGGRAPH 2019 Frontiers Talk “How Computer Graphics Expertise Will Further the State of the Art in Machine Learning” from Google’s Martin Wicke.
‘Interactive Style Transfer to Live Video Streams’ Creates New Possibilities for Artists
5 November 2020 • by SIGGRAPH ConferencesConferences, Real-Time
Ondřej Texler discusses how his team’s award-winning interactive style transfer demo was developed and assists artists in creating new work.
‘Over The Moon’ With Glen Keane at SIGGRAPH Asia 2020
3 November 2020 • by SIGGRAPH AsiaAnimation, Conferences, Industry Leaders
Glen Keane, director and legendary Academy Award-winning animator, will take center stage at SIGGRAPH Asia 2020 as the Keynote speaker.
The Pioneering Legacy of PDI
27 October 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Industry Leaders
The founders of PDI discuss their SIGGRAPH 2020 Panel and reflect on their achievements and state of the computer graphics industry today.
We’re One Step Closer to Consumer-accessible Immersive Teleportation
22 October 2020 • by SIGGRAPH ConferencesConferences, Industry Leaders, Real-Time
Resesarchers from Pinscreen and USC ICT discuss their award-winning, deep-learning-based approach for immersive teleportation from SIGGRAPH 2020 Real-Time Live!.
Baobab’s Latest VR Feature, ‘Baba Yaga’ Uses Hand Tracking to Improve Interactivity
20 October 2020 • by SIGGRAPH ConferencesConferences, Film, Production, Virtual Reality
“Baba Yaga” creators and storytellers Larry Cutler, Eric Darnell, Nathanial Dirksen, Justin Fischer, and Amy Tucker of Baobab Studios discuss the technology behind the project.