Light Pattern © 2015 Daniel Temkin SIGGRAPHITTI is the official newsletter for the North American SIGGRAPH Conference, an annual five-day interdisciplinary educational experience of the latest computer graphics and interactive techniques. Sign up to receive...
ACM SIGGRAPH Blog
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Animation
Dailies at SIGGRAPH: Behind the Art
26 March 2015 • by SIGGRAPH ConferencesAnimation, Conferences, Production
The Dailies program at SIGGRAPH celebrates excellence in computer graphics by hosting an evening of presentations showcasing images and short animations of extraordinary creativity. For SIGGRAPH 2015, we are developing a unique experience with plans to showcase more...
‘Feast’worthy Tips for Creative Thinkers
12 March 2015 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
Image Credit: Feast © 2014 Disney After keeping it a secret for so long, Oscar-winning Director Patrick Osborne and VFX Supervisor Josh Staub of Walt Disney Animation Studios visited us at SIGGRAPH 2014 to talk "Feast," both as a Computer Animation Festival selection...
Daytime Selects To Feature New Styles and Techniques
21 November 2014 • by ACM SIGGRAPHAnimation, Art, Film
This year, Daytime Select is proud to highlight and feature styles/techniques and genres not normally focused on at SIGGRAPH. To promote a fresh and different appeal, Daytime Select will showcase works in Experimental film/animation, live action shorts, stop motion,...
SIGGRAPH 2014 Highlights from Vancouver
14 August 2014 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Film, Graphics
VANCOUVER, British Columbia - SIGGRAPH 2014 returned to Vancouver, Canada, for its 41st conference and exhibition. From 10-14 August, 14,045 artists, research scientists, gaming experts and developers, filmmakers, students, and academics from 50 U.S. states and 75...
Q&A: DreamWorks Animation Experts Talk ‘How to Train Your Dragon 2’
14 August 2014 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
SIGGRAPH 2014 sat down after DreamWorks Animation Presents: The Growth of "How To Train Your Dragon 2" for a quick Q&A with panelists on their process. Q: Which part of the animation process on How To Train Your Dragon 2 was most rewarding and why? A: Lighting was...
SIGGRAPH 2014 Prepares for World Record Attempt
9 August 2014 • by ACM SIGGRAPHAnimation, Graphics, Industry Leaders
At 8 pm Sunday, 10 August, hundreds of computer graphics aficiandos will gather in West Building, Ballroom C-D of the Vancouver Convention Centre, open a mobile web app created by Conference Chair bounce house for sale Dave Shreiner, and contribute pixels to the...
SIGGRAPH 2014 Welcome Letter from Premier of British Columbia
7 August 2014 • by ACM SIGGRAPHAnimation, Conferences, Graphics
SIGGRAPH 2014 received the following welcome letter from Christy Clark, Premier of British Columbia. Dear SIGGRAPH Attendees: On behalf of the Province of British Columbia, it is my pleasure to welcome everyone attending the 2014 SIGGRAPH conference in Vancouver. Our...
First-Time Attendee Guide to SIGGRAPH 2014
6 August 2014 • by ACM SIGGRAPHAnimation, Industry Leaders, Production
We've all been there .... staring overwhelmed at all the great SIGGRAPH content and trying to figure out how in the world to tackle it all.jumping castle In fact, the SIGGRAPH 2014 Conference Chair Dave Shreiner was once a first-time attendee many moons (a couple of...
SIGGRAPH 2014 to Demo Latest Real-Time Advancements
1 August 2014 • by ACM SIGGRAPHAnimation, Industry Leaders, Real-Time
The SIGGRAPH 2014 Real-Time Live! program will present a 90-minute show of the most cutting-edge real-time work from the past year. Real-Time Live! is part of the Computer Animation Festival and is the premier showcase for the latest trends and techniques for pushing...
SIGGRAPH 2014 Focus: Games
28 July 2014 • by ACM SIGGRAPHAnimation, Design, Gaming, Graphics
Bungie's upcoming video game "Destiny" The Games Focus spotlights the creators, visionaries, and pioneers of the game industry with presentations from the world's leading studios, including 2K Games, Inc., Activision, Blizzard, Inc., Bungie, Inc., Crytek, EA DICE,...
Q&A with Side Effects Software’s Mark Elendt, SIGGRAPH Dailies Chair
16 July 2014 • by ACM SIGGRAPHAnimation, Graphics, Industry Leaders
What Motivated You to Come Back and Be the Chair Two Years In a Row? Mark Elendt Dailies is a very special program to me because it celebrates the artists who create computer graphics. As one of the only forums where artists can share their stories, I think it's very...