The researchers behind SIGGRAPH 2019 Technical Paper “Visual Knitting Machine Programming” share details of the project.
ACM SIGGRAPH Blog
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SIGGRAPH Conferences
Leading With Story: The Making of ‘The Ostrich Politic’
14 November 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Students
Student creator Mohammad Houhou shares behind-the-scenes stories for “The Ostrich Politic” and offers the full short film and new making-of featurette.
Project Nira: Fostering Collaboration in 3D Design
6 November 2019 • by SIGGRAPH ConferencesArt, Conferences, Mobile, Production, Real-Time
Nira promotes collaboration, tracking, and organization for artists and designers sharing their 3D assets.
How Smart Is Your Smartphone?
31 October 2019 • by SIGGRAPH ConferencesConferences, Mobile, Research
See what’s next in smartphone innovation with a roundup of three SIGGRAPH 2019 Technical Papers, including advances for photography, gaming, and more.
Flex in VR With the ‘Beach Body Bros’
30 October 2019 • by SIGGRAPH ConferencesConferences, Film, Virtual Reality
Tyler Hurd’s “Beach Body Bros” uses VR to bring users an enjoyable, enlightening, and fun experience.
SIGGRAPH Spotlight: Episode 30 – Tim Sweeney and the Metaverse
25 October 2019 • by SIGGRAPH ConferencesConferences, Gaming, Industry Leaders
Image Credit: Epic Games For the first time, SIGGRAPH Spotlight presents a live, in-session recording from the annual conference in North America. Tune in to hear Tim Sweeney (founder and CEO, Epic Games) during his SIGGRAPH 2019 Talk, “THRIVE: Foundational Principles...
Scientific Visualization in Game Engines: Get to Know the 2019 Undergrad Student Research Winner
17 October 2019 • by SIGGRAPH ConferencesConferences, Research, Students
Jasmine Shih shares how she developed “Interactive Cinematic Scientific Visualization in Unity 3D,” the winning undergraduate project at the 2019 ACM Student Research Competition.
Transforming Shadows, Transforming Self
16 October 2019 • by SIGGRAPH ConferencesArt, Conferences, Design, Graphics, Interactive Techniques
A real shadow has infinite resolution. Discover how one SIGGRAPH 2019 team turned real optical shadows into fragmented, textured, and immersed projection graphics for Fragment Shadow.
Seeing SIGGRAPH From All Sides With David Kasik
15 October 2019 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques
After first attending SIGGRAPH 44 years ago, David Kasik shares his experience as an author, teacher, volunteer, and attendee.
Change Your Tune at the Touch of a Dial
9 October 2019 • by SIGGRAPH ConferencesConferences, Education, Emerging Technologies
Find out how Mozart’s dice game inspired SIGGRAPH 2019 Emerging Technologies project, “Melody Slot Machine.”
A Look at the Emmy-nominated VFX of Netflix’s ‘The Umbrella Academy’
4 October 2019 • by SIGGRAPH ConferencesConferences, Production, Visual Effects
“The Umbrella Academy” VFX supervisors discuss the Emmys, highlights from the show’s first season, and what fans can expect from season two.
Behind the Research: Making Collective Virtual Narrative
3 October 2019 • by SIGGRAPH ConferencesArt, Awards, Conferences, Research
NYU Future Reality Lab’s Kris Layng and Ken Perlin discuss their Best in Show-winning Art Paper, “CAVE: Making Collective Virtual Narrative.”











