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Making Interaction More Natural, One Device at a Time: The Story of ‘We AR Sight’

Making Interaction More Natural, One Device at a Time: The Story of ‘We AR Sight’

What started with Open EyeTap, the world’s first open source, augmented reality headset, became “We AR Sight,” a prototype that aims to help the visually and cognitively impaired.

An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’

An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’

Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.

SIGGRAPH Spotlight: Episode 22 – Women in Computer Graphics

SIGGRAPH Spotlight: Episode 22 – Women in Computer Graphics

Celebrate International Women’s Day with an all-new episode of the podcast. SIGGRAPH 2019 Conference Chair Mikki Rose is joined by three powerhouse women for the episode: Jinko Gotoh, Danielle Feinberg, and Erin Summers.

‘Bao’ Down to the Female Filmmakers Changing Animation

‘Bao’ Down to the Female Filmmakers Changing Animation

In honor of Women’s History Month (a U.S. observation in March), SIGGRAPH shines a spotlight on the female faces of animated filmmaking who are making waves in the industry.

CoGlobe: Collaborative VR… in a Fish Tank

CoGlobe: Collaborative VR… in a Fish Tank

There’s a fear that virtual reality (VR) will turn us into antisocial loners who too regularly escape into immersive fantasies on our own. But with “CoGlobe: A Co-Located Multi Person FTVR Experience,” the VR experience is a shared one — much like playing a board game...