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Production Perseveres Amid the COVID-19 Pandemic
14 January 2021 • by SIGGRAPH ConferencesBusiness, Conferences, Film, Production
Hear from the discussion leaders of SIGGRAPH 2020’s “Overcoming production hurdles in CG industry in the age of social distancing” session and discover their thoughts on filmmaking during a pandemic.
SIGGRAPH Spotlight: Episode 40 – Virtual Production
8 January 2021 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
In this all-new episode of SIGGRAPH Spotlight, experts tackle virtual production and how the COVID-19 pandemic has catapulted innovation.
Fluid, Feminine, and Ecological Data Visualization
6 January 2021 • by SIGGRAPH ConferencesArt, Conferences, Data, Research
Discover the science and method behind student thesis project “Tsuga Convictio”, a 2020 selection of the IEEE VIS Arts Program.
A Behind-the-Scenes Look at the Heart and ‘Soul’ of Pixar’s Latest Feature
29 December 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
Pixar’s Michael Fong and Bill Watral share how they created the characters of “Soul,” the contrast between the settings of New York City and the astral world of the Great Beyond, the most impactful scenes, and what it was like to wrap a film while working remotely during the pandemic.
ConeTilt and the Future of VR Hardware
22 December 2020 • by SIGGRAPH ConferencesConferences, Research, Technical Papers
Go behind the research of SIGGRAPH 2020’s “Towards Occlusion-aware Multifocal Displays”, which introduces a novel ConeTilt method for VR display.
SIGGRAPH Spotlight: Episode 39 – Deepfakes
18 December 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Production, Research, Technical Papers
For the latest episode of SIGGRAPH Spotlight, experts tackle the history of deepfake technology through how deepfakes are being used today.
‘Manifold Garden’ Takes Control With a GPU Rendering Pipeline
8 December 2020 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
A 2020 Gift Guide for the STEM/STEAM Learners in Your Life
3 December 2020 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Design
Peruse the annual SIGGRAPH gift guide to bring holiday cheer to all the STEM/STEAM learners in your life.
Stem Cell Science and Story Synergy
24 November 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Production
Artistic Director Alan Smith discusses the blend of science and art behind SIGGRAPH 2020 Electronic Theater selection, “Stem Cells: The Heroes in Crohn’s Perianal Fistula Treatment.”
How Computer Graphics Expertise Will Further the State of the Art in Machine Learning [Video]
12 November 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders
Rediscover the SIGGRAPH 2019 Frontiers Talk “How Computer Graphics Expertise Will Further the State of the Art in Machine Learning” from Google’s Martin Wicke.
‘Interactive Style Transfer to Live Video Streams’ Creates New Possibilities for Artists
5 November 2020 • by SIGGRAPH ConferencesConferences, Real-Time
Ondřej Texler discusses how his team’s award-winning interactive style transfer demo was developed and assists artists in creating new work.










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