Learn how “Colour-managed LED Walls for Virtual Production” transforms filmmaking through a closer look at this SIGGRAPH 2021 Talk from DNEG.
ACM SIGGRAPH Blog
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Exploring Nature as a Resource in Virtual Reality
24 August 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
Justin and Amber Johnson discuss their SIGGRAPH 2021 Groovy Graphics Assignment, “Photogrammetry for a Virtual Reality Nature Scene.”
Extra, Extra, Read All About SIGGRAPH 2021
20 August 2021 • by SIGGRAPH ConferencesConferences
ACM SIGGRAPH Blog editors round up some of the biggest stories out of the SIGGRAPH 2021 virtual conference.
Real-time Shines on a Global Scale at SIGGRAPH 2021
11 August 2021 • by SIGGRAPH ConferencesConferences, Real-Time
Can’t get enough of real-time tech? Check out this recap of the SIGGRAPH 2021 Real-Time Live! event, a fan-favorite among conference participants.
Cyberspaces and Braindances in ‘Cyberpunk 2077’
10 August 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Production
Members of the CD PROJEKT RED team share the inspiration behind the design of cyberspaces, insight into the development of braindances, and what they hope players and developers alike take away from “Cyberpunk 2077.”
What Twentysomethings, Adulting, and Pixar’s Newest SparkShort Have in Common
9 August 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
“Twenty Something” Director Aphton Corbin shares more about the project, which premieres today as part of the SIGGRAPH 2021 Electronic Theater and launches on Disney+ on 10 September.
11 Things You Can’t Miss During SIGGRAPH 2021
4 August 2021 • by SIGGRAPH ConferencesConferences
Still undecided about joining the SIGGRAPH 2021 action? Already registered and overwhelmed with where to start watching? We’re here for you! This list spotlights content you can’t miss during the live week, 9–13 August.
‘TeraFoils’ Research Advances Design and Fabrication of Holograms
3 August 2021 • by SIGGRAPH ConferencesConferences, Design, Graphics, Research
Discover the background and development of SIGGRAPH 2021 Posters research project “TeraFoils: Design and Rapid Fabrication Techniques for Binary Holographic Structures in the Terahertz Region.”
‘Bad Mother / Good Mother’: An Audiovisual Performance Exploring Motherhood and the Workplace
27 July 2021 • by SIGGRAPH ConferencesArt, Conferences, Research
“Bad Mother / Good Mother” is an audiovisual performance about motherhood, the workplace, and invisible work.
SIGGRAPH Spotlight: Episode 46 – ‘Star Wars’ in VR
23 July 2021 • by SIGGRAPH ConferencesConferences, Industry Leaders, Virtual Reality
In this episode of SIGGRAPH Spotlight, SIGGRAPH 2022 Immersive Pavilion Chair Derek Ham is joined by ILMxLAB’s Mary Huang and Kevin Bolen to discuss bringing “Star Wars” to VR.
Last But Not Least: 4 More SIGGRAPH 2021 Featured Speakers
22 July 2021 • by SIGGRAPH ConferencesConferences, Industry Leaders
Get to know the final members of the SIGGRAPH 2021 featured speakers lineup, presented by conference partners AWS, Intel, Nvidia, and Unity.
Panel Preview: 4 DEI Resources Worth Reading to Help You Understand Inequality
21 July 2021 • by SIGGRAPH ConferencesConferences, Industry Leaders
Panelists from the SIGGRAPH 2021 session “Creating a Diverse Workplace With Authentic Multicultural Voices” offer resources to prepare participants for their planned discussion of the future of DEI in the computer graphics workplace.