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Author Archives: Jon Peddie

COVID and the Need for Immersion
6 Oct 2020

COVID and the Need for Immersion

by Jon Peddie | posted in: Business, Gaming | 1

Jon Peddie Research shares how COVID-19 is making the case for gaming, and why ray tracing and object-based sound are critical components.

COVID-19, Epic Games, Game Design, Game Developers, Game Development, Games, NVIDIA, Quarantine, Ray Tracing, Sound
Pixel-powered Polygons Boil Frogs
7 Jul 2020

Pixel-powered Polygons Boil Frogs

by Jon Peddie | posted in: Business, Gaming, Graphics, Hardware, Software | 0

Improvements in processing power, and the cost reductions due to mass consumption, have resulted in a virtuous circle feeding software developments that exploit the improvements in processors and then demanding more.

Computer Graphics, GPU, Hardware, Jon Peddie Research, processors, Ray Tracing, real-time, Software
Vuforia Chalk — Telemedicine for the Industry
7 Apr 2020

Vuforia Chalk — Telemedicine for the Industry

by Jon Peddie | posted in: Augmented Reality, Business, Interactive Techniques | 0

PTC is offering its remote assistance tool, Vuforia Chalk, for free to help manufacturers during the COVID-19 crisis. Jon Peddie Research shares product info.

Augmented Reality, COVID-19, Jon Peddie Research, PTC, Remote Assistance with Augmented Reality, telemedicine, Vuforia Chalk
Skip the Show — Watch the Titles
7 Jan 2020

Skip the Show — Watch the Titles

by Jon Peddie | posted in: Conferences, Graphics, Visual Effects | 0

Jon Peddie takes a look at motion graphics in title sequences over the years, in everything from games to televsion to movies.

Computer Graphics, FMX, Jon Peddie Research, MoGraph, Motion Graphics, Title Sequence, Titles, VFX, Visual Effects
Data Science and Visual Computing
26 Dec 2019

Data Science and Visual Computing

by Jon Peddie | posted in: Animation, Simulation, Visual Effects | 0

A look at a new book on big data and visualization.

AI, Artificial Intelligence, Big Data, books, Data, data science, Internet of Things, Jon Peddie Research, visual computing, Visualization
Ray Tracing Will be Everywhere in 2020
8 Oct 2019

Ray Tracing Will be Everywhere in 2020

by Jon Peddie | posted in: Augmented Reality, Gaming, Graphics, Hardware, Production, Real-Time | 5

Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.

Adshir, AMD, Augmented Reality, Computer Graphics, Embree, Games, GPU, Graphics Chips, Imagination Technologies, Intel, Jon Peddie Research, Larrabee, Microsoft, Nintendo, NVIDIA, Ray Tracing, Real-time graphics, real-time ray tracing, Scientific Vizualization, SIGGRAPH 2018, SIGGRAPH 2019, SiliconArts, Sony
The CG Industry Is Still Growing
9 Jul 2019

The CG Industry Is Still Growing

by Jon Peddie | posted in: Conferences, Graphics | 0

Jon Peddie Research shares a report on the constantly changing, restless computer graphics industry and what makes it so amazing.

Computer Graphics, Jon Peddie Research, SIGGRAPH Conferences
Seeing Things That Aren’t There — How Augmented Reality Will Change Our Lives
9 Apr 2019

Seeing Things That Aren’t There — How Augmented Reality Will Change Our Lives

by Jon Peddie | posted in: Augmented Reality, Industry Leaders | 0

Preview the book ‘Augmented Reality: Where We Will All Live’ and discover key AR features developers are focusing on.

AR, Augmented Reality, Jack Kilby, Jon Peddie Research, William Shockley
Benchmarking Ray Tracing
8 Jan 2019

Benchmarking Ray Tracing

by Jon Peddie | posted in: Business, Graphics, Hardware, Production, Software | 1

Real-time ray-tracing promises to bring new levels of realism to in-game graphics. Image source: Underwriter Labs. Ray tracing, as experts know, is a simple algorithm that can totally consume a processor. But how much a given processor is consumed is … Continued

Benchmark, Benchmarking, Jon Peddie Research, Ray Tracing, Real-time graphics
The Many Roles of the GPU
6 Nov 2018

The Many Roles of the GPU

by Jon Peddie | posted in: ACM SIGGRAPH, Hardware, Production, Real-Time | 0

The original use and development for the GPU was to accelerate 3D games and rendering.

AR, Gaming, GPU, Hardware, Jon Peddie Research, MR, Shading, VR

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