Meet the Juror: Ken Museth
Ready to meet another SIGGRAPH 2019 juror? Find out more about Weta Digital’s Ken Museth, who helped select this year’s Technical Papers.
Ready to meet another SIGGRAPH 2019 juror? Find out more about Weta Digital’s Ken Museth, who helped select this year’s Technical Papers.
Discover how a team of researchers out of Pittsburgh is working to create authentic social presence through machine learning in virtual reality.
A discussion facilitated by Michela Taufer, Ph.D., General Chair of SC19, that originally ran on the SC19 blog.
What if there were a way to measure how objects, like clothing, wearables, or furniture, touch and interact with different parts of the human body?
Photo of Technical Papers Fast Forward by Jim Hagarty © 2018 ACM SIGGRAPH As another year closes, we’re reflecting on the positives. Though 2018 brought about change across all of computer graphics, research once again takes the cake for capturing … Continued
As the SIGGRAPH 2019 Call for Submissions opens, there is palpable excitement to see the innovative, thoughtful, and groundbreaking ideas that our community will share. From new research to emerging technologies to innovative art, the content that is ultimately chosen … Continued
Image: An Implicit Frictional Contact Solver for Adaptive Cloth Simulation. Courtesy of the authors: Jie Li, Gilles Daviet, Rahul Narain, Florence Bertails-Descoubes, Matthew Overby, George E. Brown, Laurence Boissieux. Ⓒ 2018 The SIGGRAPH Technical Papers program recognizes and probes the most recent technical advances in … Continued
Figure: Courtesy of Authors/Google Video stills: Courtesy of Team Coco/CONAN People have a natural knack for focusing on what a single person is saying, even when there are competing conversations in the background or other distracting sounds. For instance, people … Continued
Photo credit: Tiziano Protenier Across popular social media platforms, users are posting countless images every day. On Instagram alone, there are more than 40 billion uploaded photos – a figure that’s skyrocketing by 95 million daily. This presents a clear need … Continued
In the burgeoning world of virtual reality (VR) technology, it remains a challenge to provide users with a realistic perception of infinite space and natural walking capabilities in the virtual environment. At SIGGRAPH 2018 in Vancouver this summer, a team of … Continued