Longtime SIGGRAPH contributor and participant Sören Pirk, senior research scientist at Adobe, shares his conference stories and research interests, which include visual computing, machine learning, and environmental modeling.
ACM SIGGRAPH Blog
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How Computer Graphics Expertise Will Further the State of the Art in Machine Learning [Video]
12 November 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders
Rediscover the SIGGRAPH 2019 Frontiers Talk “How Computer Graphics Expertise Will Further the State of the Art in Machine Learning” from Google’s Martin Wicke.
How Google Is Making Streamable Light Field Video a Reality
25 August 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques, Research, Technical Papers, Virtual Reality
Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.
Google’s New Light Field Video Research Showcases High-quality Experience With Way More Flexibility
23 June 2020 • by SIGGRAPH ConferencesConferences, Technical Papers
Google is taking immersive media technology to the next level, showing a practical system for light field video at SIGGRAPH 2020.
How Smart Is Your Smartphone?
31 October 2019 • by SIGGRAPH ConferencesConferences, Mobile, Research
See what’s next in smartphone innovation with a roundup of three SIGGRAPH 2019 Technical Papers, including advances for photography, gaming, and more.
25 SIGGRAPH 2018 Stories You May Have Missed
28 August 2018 • by SIGGRAPH ConferencesAnimation, Art, Business, Conferences, Emerging Technologies, Graphics, Hardware, Industry Leaders, Interactive Techniques, Production, Virtual Reality
photo by Jim Hagarty © 2018 ACM SIGGRAPH Our recent trip to Vancouver yielded a wealth of new ideas, new experiences, and new innovations. ...And plenty of writers were there to capture it! We hope you enjoy this roundup of some of the biggest stories out of SIGGRAPH...
New Method Enables High Quality Speech Separation
5 July 2018 • by SIGGRAPH ConferencesConferences, Research
Figure: Courtesy of Authors/Google Video stills: Courtesy of Team Coco/CONAN People have a natural knack for focusing on what a single person is saying, even when there are competing conversations in the background or other distracting sounds. For instance, people can...
A Talk with 2017 ACM Fellow, Steve Seitz
9 January 2018 • by ACM SIGGRAPHACM SIGGRAPH, Awards, Graphics, Industry Leaders, Research
By Melanie A. Farmer Steven Seitz’s work in teleportation and virtual reality is giving people the ability to feel like they are somewhere they are not; essentially, transporting them to a physical experience with VR technology, novel camera technologies and Google’s...
How Google Made Its First VR Film, ‘Pearl’
12 January 2017 • by SIGGRAPH ConferencesAnimation, Production, Virtual Reality
SIGGRAPH 2016 may have come and gone, but as awards season continues, we cannot get enough of the details behind some of the most buzzed-about projects. Google's "Pearl" from esteemed director Patrick Osbourne continues to make waves and it is easy to see why. Watch...
Google and Facebook at SIGGRAPH Asia 2016
10 November 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Emerging Technologies, Virtual Reality, Visual Effects
Photos: Brian Cabral, Director of Engineering at Facebook (l); Paul Debevec, Senior Staff Engineer at Google VR (r) SIGGRAPH Asia 2016 promises to be a thrilling experience for attendees, who will witness the latest advancements in hardware, software and services at...
Preview – SIGGRAPH Asia 2016
13 October 2016 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Virtual Reality
The 9th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will take place in Macao, China at The Venetian Macao from 5 - 8 December 2016. SIGGRAPH Asia is an annual event that attracts more than 6,000 people from over 50...
Real-Time Wow
28 July 2016 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Real-Time, Virtual Reality
“Anything can happen … and it probably will,” opened SIGGRAPH 2016’s Real-Time Live! Chair, Pol Jeremias of Pixar Animation Studios, preparing the audience for a program anticipated to go above and beyond expectations. Jeremias welcomed attendees after the first...