ACM SIGGRAPH Blog

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Games

Between Two ‘Feuding Cities’ Lives Transition Spaces

Between Two ‘Feuding Cities’ Lives Transition Spaces

By Gerry Derksen Transition spaces in the context of the “city” are central to the Studio concept at the upcoming SIGGRAPH 2016 conference. The spaces that form between the virtual and the physical world blur and change as we construct and demolish in a game we are...

SIGGRAPH 2014 to Demo Latest Real-Time Advancements

SIGGRAPH 2014 to Demo Latest Real-Time Advancements

The SIGGRAPH 2014 Real-Time Live! program will present a 90-minute show of the most cutting-edge real-time work from the past year. Real-Time Live! is part of the Computer Animation Festival and is the premier showcase for the latest trends and techniques for pushing...

Hear from Attendees on What They Are Excited About @ SIGGRAPH 2013

SIGGRAPH's videography hüpfburg team (SCOOP) ventured inside and outside the halls of the Anaheim Convention Center on Sunday (21 July) to ask our enthusiastic and sometimes slightly jet lagged attendees what they're looking forward bouncy castle to most at SIGGRAPH...

Q&A with Evan Hirsch, SIGGRAPH 2013 Business Symposium Chair

Q&A with Evan Hirsch, SIGGRAPH 2013 Business Symposium Chair

Following is a brief interview with Evan Hirsch, SIGGRAPH 2013 Business Symposium Chair from Engine Co. 4.  Evan has served in various volunteer SIGGRAPH roles over the years and this year marks his 22nd consecutive SIGGRAPH.  He has worked with industry leaders...

Q&A with the 2012 Technical Papers Chair Hanspeter Pfister from Harvard

Q&A with the 2012 Technical Papers Chair Hanspeter Pfister from Harvard

Following is a brief conversation with Hanspeter Pfister, the SIGGRAPH 2012 Technical Papers Chair from Harvard University. Pfister is Gordon McKay Professor of Computer Science in the School of Engineering and Applied Sciences.  His research lies at the intersection...

SIGGRAPH 2012 Technical Papers Preview

SIGGRAPH 2012 Technical Papers Preview

The SIGGRAPH 2012 Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. The 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques, 5–9...

SIGGRAPH Game Content Revealed: Part III

SIGGRAPH Game Content Revealed: Part III

Following is the final entry of a three-part series focusing on game content that will be featured at SIGGRAPH 2011. This is a conversation between Naty Hoffman (pictured at the right) and ACM SIGGRAPH Chapter Reporter Mariebeth Aquino. Naty Hoffman is a Technical...

First Selection of SIGGRAPH 2010 Courses Available

In SIGGRAPH 2010 Courses, attendees tobogã inflavel learn from the experts in the field and gain inside knowledge that is critical to career advancement. Courses are short (1.75 hours) or half-day (3.5 hours) structured sessions that often include elements of...