"Reflections" © 2018 Epic Games, Inc. All rights reserved. Real-Time Live! is the highly anticipated showcase of real-time graphics — live and on stage at SIGGRAPH 2018! One of the projects that will be presented and deconstructed by its creators in Vancouver is...
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Epic Games
SIGGRAPH Spotlight: Episode 14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga
20 April 2018 • by SIGGRAPH ConferencesAugmented Reality, Gaming, Industry Leaders, Interactive Techniques, Real-Time, Virtual Reality
SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor,...
The Mill and Epic Games Push Real-time Boundaries With ‘The Human Race’
23 October 2017 • by SIGGRAPH ConferencesConferences, Industry Leaders, Production, Real-Time
In August, SIGGRAPH attendees were treated to an epic Real-Time Live! presentation that featured some of the greatest achievements in real-time graphics from the previous year, including 2017 Best Real-Time Graphics and Interactivity award winner “The Human Race,” a...
Meet the Jury for the 2017 SIGGRAPH Computer Animation Festival
15 March 2017 • by SIGGRAPH ConferencesAnimation
Photo: clockwise from top left: Rick Sayre, Polly Ing, Floyd Norman, Georgina Hayns, Till Nowak, Kim Libreri, Rita Street, Cristin Pescosolido. The submission deadline for the 2017 SIGGRAPH Computer Animation Festival is 21 March and if you're thinking about entering...
The Evolution of Real-Time Graphics
9 February 2017 • by Cristobal ChengACM SIGGRAPH, Conferences, Graphics, Production, Real-Time
As I sat down to come up with a list of the best real-time projects in SIGGRAPH history, I knew I wanted to accomplish two things: convey what kinds of submissions the SIGGRAPH 2017 Real-Time Live! program is looking for, and inspire fellow creators. Founded in 2009...
Ninja Theory and Epic Games Talk Hellblade and the Future of Real-Time
18 October 2016 • by SIGGRAPH ConferencesConferences, Gaming, Graphics, Real-Time, Software, Visual Effects
In July, SIGGRAPH 2016 attendees were treated to an epic Real-Time Live! show that featured some of the greatest achievements in real-time graphics to date, including this year's award-winning "From Previs to Final in Five Minutes: A Breakthrough in Live Performance...
Real-Time Wow
28 July 2016 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Real-Time, Virtual Reality
“Anything can happen … and it probably will,” opened SIGGRAPH 2016’s Real-Time Live! Chair, Pol Jeremias of Pixar Animation Studios, preparing the audience for a program anticipated to go above and beyond expectations. Jeremias welcomed attendees after the first...
Virtual Reality: All Grown Up and Part of Real-Time Live!
3 March 2016 • by SIGGRAPH ConferencesConferences, Real-Time, Virtual Reality
Image credit: "A Boy and His Kite" courtesy of Epic Games After years of predictions that Virtual Reality (VR) was not commercially viable, the technology has made a surging comeback and is the darling of venture capitalists and experience-hungry consumers alike. VR...
Up Close with SIGGRAPH 2015 VR Village Contributors
12 August 2015 • by SIGGRAPH ConferencesConferences, Virtual Reality
image: Cardboard Car Crash, Vincent McCurley, National Film Board of Canada Vincent McCurley, National Film Board of Canada We had an opportunity to connect with these contributors to the new VR Village at SIGGRAPH 2015: Vincent McCurley, National Film Board of...