ACM SIGGRAPH Blog

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Computer Graphics

Computer Graphics and SIGGRAPH Pioneer Jim Blinn

Computer Graphics and SIGGRAPH Pioneer Jim Blinn

Photo courtesy of Waskul TV This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Jim Blinn is a pioneer in computer graphics and is known for his work with NASA's Jet Propulsion Laboratory where he produced computer graphics animations for...

A Festival for the World: Innovative Animation at SIGGRAPH 2016

A Festival for the World: Innovative Animation at SIGGRAPH 2016

Cosmos Laundromat © 2016 Blender Foundation When it comes to SIGGRAPH's Computer Animation Festival, there's always more than meets the eye. The leading annual festival for the world’s most innovative, accomplished, and amazing digital film and video creators, the...

Learn, Research, Render: SIGGRAPH 2016 Talks & Panels

Learn, Research, Render: SIGGRAPH 2016 Talks & Panels

Painting with Turbulance © 2016 Chuqiao Wang, Sam Wang, and Robert Geist, Clemson University The SIGGRAPH 2016 Advance Program is out and, with it, more in-depth previews of conference content are now available. Explore the links below for some highlights from the...

SIGGRAPH 2016 Technical Papers Preview

SIGGRAPH 2016 Technical Papers Preview

© 2016 Cornell University, Columbia University, and Stanford University The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. The 2016 program includes both juried...

7 Things You Did Not Know About IRC (Number 2 Is Our Favorite)

7 Things You Did Not Know About IRC (Number 2 Is Our Favorite)

If you’ve ever been at a SIGGRAPH conference and needed information in a language other than English, you’ve interacted with the International Resources Committee (IRC). If you’re not from North America, you’ve talked to us. If you’ve wandered into the SIGGRAPH...

This is the Narrative: Games at the Crossroads of Art and Tech

This is the Narrative: Games at the Crossroads of Art and Tech

Image credit: “The Order: 1886” courtesy of Ready at Dawn SIGGRAPH 2016 Games Committee Member Juan Miguel de Joya shares his perspective on the hottest trends in games and the future of game development. To catch up with him and fellow developers during SIGGRAPH...

5 Tips for Creating a Winning Character Design

5 Tips for Creating a Winning Character Design

This year, the “Spirit of SIGGRAPH” is in your hands. SIGGRAPH 2016 has invited artists and innovators to create a character design that embodies the synergy of the conference and reflects the energetic and inventive spirit present in the fields of computer graphics...

Celebrating a Decade of Animation: Looking Back at LAIKA

Celebrating a Decade of Animation: Looking Back at LAIKA

  “Some might call it mad. Some might call it magic. We call it LAIKA.” On December 15, 2015, LAIKA officially celebrated ten years of cutting-edge, stop-motion films. A longtime SIGGRAPH conference supporter, LAIKA has shared its eccentric cinematic journey...

Are Computer Graphics Always the Answer?

Are Computer Graphics Always the Answer?

Photo credit: Industrial Light & Magic workers stage the Battle of Hoth for "Star Wars Episode V: The Empire Strikes Back." Courtesy of ILM This post was originally published on the ACM SIGGRAPH News blog in January 2015. With the highly anticipated release of...

SIGGRAPH 2016: Contribute Your Content

SIGGRAPH 2016: Contribute Your Content

SIGGRAPH has always celebrated the synergy of art, science, and technology through a passion for graphics, interactivity, enhanced realities, games, mobile, robotics, visualization, and any other area where creative convergences occur. For more than 40 years, our...