In honor of Women’s History Month and women advancing in the field of animation, Brie Henderson shares her incredible story with SIGGRAPH.
ACM SIGGRAPH Blog
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Animation
From Passion to Practice: Lindsey Olivares
22 March 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
In celebration of Women’s History Month and female creators, SIGGRAPH sits down with Sony Pictures Animation Production Designer Lindsey Olivares.
‘True growth doesn’t happen in a vacuum’: Domee Shi Discusses Directing, Drawing, and More
8 March 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
Pixar Animation Studios Director Domee Shi sits down with SIGGRAPH to share the best career advice she’s received to date and more.
The Analog Years of Computer Animation
7 March 2022 • by Jon PeddieACM SIGGRAPH, Industry Leaders
Before digital special effects in video and film were done with pots, there was analog computer animation.
Hut, Hut, Hike: Real-time, Machine-learning Cloth Simulation in ‘Madden NFL 21’
1 March 2022 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
A team of Electronic Arts engineers walk through how they developed Swish, a first-of-its-kind cloth simulation tool used to create “Madden NFL 21”.
VFX Supervisor Kyle Odermatt Talks the Making of ‘Raya and the Last Dragon’
24 February 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Production, Visual Effects
SIGGRAPH caught up with VFX Supervisor Kyle Odermatt to capture answers to community-submitted questions from a Production Session on “Raya and the Last Dragon.”
The Life and Career of Ere Santos (So Far)
10 February 2022 • by SIGGRAPH ConferencesAnimation, Education, Film, Graphics, Industry Leaders
Sony Pictures Imageworks Senior Animator Ere Santos (“Spider-Verse”) shares his career journey to date and the passion that fuels his approach.
Augmenting Books With Tangible Animation
27 January 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences
SIGGRAPH talks with Purnendu about his team’s SIGGRAPH 2021 Labs project, “Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators.”
The Handmade Look of ‘The Mitchells vs. The Machines’
17 December 2021 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Film, Production, Visual Effects
One of SIGGRAPH 2021’s most popular Production Sessions, we caught up with VFX Supervisor Mike Lasker of Netflix and Sony Pictures Imageworks’ “The Mitchells vs. The Machines”.
SIGGRAPH Asia 2021 Computer Animation Festival Honors the Best in Graphics
2 December 2021 • by SIGGRAPH AsiaACM SIGGRAPH, Animation, Awards, Conferences, Film
“Twenty Something”, “Le Retour des Vagues”, “Les larmes de la Seine”, and “Only a Child” emerge as winners of the highly anticipated SIGGRAPH Asia 2021 Computer Animation Festival. Don’t miss the screenings live or online 14–17 December.
Teaching Artists to Code
9 November 2021 • by SIGGRAPH ConferencesArt, Education, Graphics
Santiago Echeverry shares an approach to teaching code to artists. Learn how his methods are inspiring students to be passionate about coding.
SIGGRAPH Spotlight: Episode 49 – Sergio Pablos on Building an Animation Studio
29 October 2021 • by SIGGRAPH ConferencesAnimation, Business, Conferences, Film, Industry Leaders
SIGGRAPH Spotlight breaks format this month to re-air a conversation between SIGGRAPH 2021 Special Projects Chair and VFX/Animation Journalist Ian Failes (befores & afters) and Sergio Pablos (founder, The SPA Studios). The session “How to Build an Animation...











